No Man's Sky Wiki
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NibKing (talk | contribs)
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=== Valid Address Values ===
 
=== Valid Address Values ===
 
[[File:Portal - atlas transport error.png|thumbnail|Atlas transport error message]]
 
[[File:Portal - atlas transport error.png|thumbnail|Atlas transport error message]]
A 12-character portal addresses are used to dial within a [[galaxy]], probably more will be required for greater distances in future game update.
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12-character portal addresses are used to dial within a [[galaxy]].
   
 
{| class="wikitable"
 
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| 0..6
 
| 0..6
 
|}
 
|}
The galactic center ( {{Gl|XXXX00000000}} ) and an oblate spheroid <ref>https://en.wikipedia.org/wiki/Spheroid</ref> region around with semiaxes <code>a=~7 voxels, c=~3 voxels</code> are unavailable for a portal's teleportation (possibly due to the presence of a supermassive black hole <ref>https://en.wikipedia.org/wiki/Supermassive_black_hole</ref>, like in real-world galaxies).
 
 
 
Assuming the dialing portal has been charged and neither is obstructed in any way, the wormhole will then form, allowing passage.
 
Assuming the dialing portal has been charged and neither is obstructed in any way, the wormhole will then form, allowing passage.
  +
 
The galactic center ( {{Gl|XXXX00000000}} ) and an oblate spheroid <ref>https://en.wikipedia.org/wiki/Spheroid</ref> region with semiaxes <code>a=~7 voxels, c=~3 voxels</code> are unavailable for a portal's teleportation (possibly due to the presence of a supermassive black hole <ref>https://en.wikipedia.org/wiki/Supermassive_black_hole</ref>, like in real-world galaxies).
   
 
== Planet Index ==
 
== Planet Index ==

Revision as of 06:47, 22 August 2018

A Portal address is a coordinate system used by a Portal.

Summary

A Portal address is a coordinate system used by a Portal to determine the position of a target gate in the Portal Network. They are composed of a series of glyphs, which when entered in the correct order using the terminal allow the Portal to establish a wormhole with another portal at the destination.

Address format

Coordinate System (Portal)

3D Galaxy chart with Portal coordinate system (the Y axis has a different scale)

A Portal address consists of three distinct parts: the Voxel[1] position, the Solar System Index, and the Planet Index.

Decoding portal address

12-character portal address 40ECF8FFEFFF40ECF8FFEFFF can be decoded like:

# glyph#1 glyphs#2-4 glyphs#5-6 glyphs#7-9 glyphs#10-12
glyphs 44 0EC0EC F8F8 FFEFFE FFFFFF
hex numerals 4 0EC F8 FFE FFF
var name Planet Index Solar System Index Portal Y Portal Z Portal X

Portal XYZ position can be converted into Signal Booster XYZ values using bitwise operations[2].

Valid Address Values

Portal - atlas transport error

Atlas transport error message

12-character portal addresses are used to dial within a galaxy.

Size of variables in Portal address
var name Portal X Portal Y Portal Z Solar System Index Planet Index
Storage in bytes 3 2 3 3 1
(theoretically possible range,
for unsigned integer type)
0..FFF16 0..FF16 0..FFF16 0..FFF16 0..F16
range for game values [3][4][5] 0..FFF16 0..FF16 0..FFF16 0..2FF16 0..6

Assuming the dialing portal has been charged and neither is obstructed in any way, the wormhole will then form, allowing passage.

The galactic center ( XXXX00000000XXXX00000000 ) and an oblate spheroid [6] region with semiaxes a=~7 voxels, c=~3 voxels are unavailable for a portal's teleportation (possibly due to the presence of a supermassive black hole [7], like in real-world galaxies).

Planet Index

AGT Vytralaw alt

Planetary order

Planet Index is assigned to each planet/moon according to the following principles:

  • If we arrange celestial bodies (planets and moons) in one row according to their aphelion, the planet closest to the star will have PlanetIndex=1
  • Moons always have a `PlanetIndex` that is higher than their planet

All locations outside planets/moons gravity well will be having PlanetIndex=0. If this PlanetIndex or glyph 00 is used when entering portal address, Atlas Interface will correct exit point and send you to the first planet (with PlanetIndex=1).

Let's use the AGT Vytralaw 51 star system as an example. It has five planets and one moon. If you'll try to enter 003DFD6ACF8C003DFD6ACF8C as a destination address, the corrected exit point will be planet Vytralaw Boilireg with portal address 103DFD6ACF8C103DFD6ACF8C.

External Resources

References