No Man's Sky Wiki
The subject of this article is from the Outlaws update.
The information from this article is up-to-date as of 19 July, 2022.
Positron Ejector
Positron Ejector
Category Starship - Weapons
Type Close Range Starship Weapon
Updated Outlaws
Disambig.png This article is about the current version of the Positron Ejector. For the Atlas Rises version, see Positron Ejector (Atlas).

Positron Ejector is a starship upgrade.


Positron Ejector is a weapons technology for the starship. This starship weapon fires extremely powerful 20-shot spreads somewhat rapidly, but lacks the range of other starship weapons.

Game description[]

A powerful starship weapon, capable of delivering extreme destruction at close range.

Note: these particles show decreased effectiveness against shielded targets.

Use () to change weapon mode. Press () to fire.


Positron Ejector can be built using a blueprint and the following ingredients:

Positron Ejector can be repaired using the following ingredients:

Positron Ejector can be dismantled after construction, returning the following ingredients:

Combat Properties[]

Positron Ejector has an unusually short range for a starship weapon, only having the ability to hit targets from up to 750 distance units (750u) away by default (for reference, fugitive pirate ships will attack the player if they get within 1500u). By default, the weapon fires 20 shots at a time at a rate of ~2.5 volleys per second and can fire 3 volleys before overheating, resulting in a time to overheat of ~0.8 seconds, Upon overheating, Positron Ejector takes ~1.4 seconds by default to recover from overheating.

Similar to the Photon Cannon, the Positron Ejector is a hit-scan weapon with an extremely high lock-on potential, making it one of the easiest weapon to land shots with.

Positron Ejector deals 180 base damage per shot (3600 base damage for an entire volley) to the following targets: fauna, starships, Space Fleets, and destructible obstacles such as Reinforced Doors (Manufacturing Facilities and Operations Centres). Against starships in particular, the starship weapon deals 4x damage to the rear (resulting in 720 effective base damage per shot and 14400 effective base damage for an entire volley).

Positron Ejector deals 36 base damage per shot (720 base damage for an entire volley) on direct hits with a full volley to all planetary Sentinels.

Mining Properties[]

When used to harvest a planet's flora and minerals, Positron Ejector has a base mining power of 36 per shot (720 base mining power for an entire volley).


Additional notes[]

  • This weapon destroys whatever is directly in front of your ship, but mainly it's a close range weapon. Consider it a "starship shotgun."
    • A full 20-shot volley out-damages a Rocket Launcher volley by 20%, but lacks its extremely long range.
  • The Positron Ejector is one of the best mining tools. A single burst (from cool to overheating) directed at a large asteroid will give you 200 of the asteroid's material in just a few seconds.
  • Positron Ejector's heat status is not properly displayed in the HUD --- the bar that normally shows heat status does not fill up while firing, but the white sliver at its right end turns red when the weapon is close to overheating.

Release history[]

  • Pathfinder - Added as a technology.
  • NEXT - Fragment Supercharger and procedurally generated Positron Ejector Upgrades added, while Sigma/Tau/Theta upgrades removed. Blueprint changed, formerly used Nickel and Platinum.
  • Beyond - Blueprint changed, formerly used Technology Module instead of Wiring Loom