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The subject of this article is from the Living Ship update.
The information from this article is is up-to-date as of 6 April, 2020.
Positron Ejector Upgrade
Positron Ejector Upgrade
Category Starship - Weapons
Type Generated Upgrade
Stats CLASS.S.png CLASS.A.png CLASS.B.png CLASS.C.png CLASS.X.png

Positron Ejector Upgrades are starship upgrade.

Summary[]

Positron Ejector Upgrades, contained within Positron Modules, are procedurally generated upgrades granting bonuses to the starship's Positron Ejector.

Upgrade properties[]

Positron Ejector Upgrades grant at least one of the following bonuses:

  • Heat Dispersion
  • Fire Rate
  • Damage
Module

Name

Stats

Drawn

Module

Improves

C Class B Class A Class S Class X Class
Min Max Min Max Min Max Min Max Min Max
RENDER.PHOTONBLASTMOD.png Positron

(Damage Stats don't

appear as they should)

C 1-2

B 2-3

A/S 3

X 1-3

Fire Rate 5 10 10 14 14 15 15 5 20
Heat Dispersion 1 5 5 10 10 15 15 1 20
Damage 2 6 4 10 8 10 10 (3) 2 12 (3)

Up to three Positron Ejector Upgrades can be installed in each inventory of the starship. Installing four or more upgrades in a given inventory will disable all upgrades of that type until the upgrade count is reduced to three or less.

Crafting[]

Positron Ejector Upgrades can only be obtained from opening Positron Modules.

Positron Ejector Upgrade can be repaired using the following ingredients:

Positron Ejector Upgrade can be dismantled after construction, returning the following ingredients:

Installing[]

Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.

Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.

  • Name
Class Prefixes Suffixes
S Class
  • Asymmetric
  • Chromatic
  • Continuous Wave
  • Free Electron
  • Gamma Ray
  • Accelerator
  • Amplifier
  • De-limiter
  • Filament
  • Mirror
  • Oscillator
  • Polariser
  • Refractor
  • Resonator
  • Splitter
A Class
  • Chrono
  • Emeril
  • Indium
  • Positron
  • UHF
B Class
  • Cadmium
  • Evaporative
  • Infrared
  • Photonic
  • Ultraviolet
C Class
  • Fibre Optic
  • Ionised
  • Laser
  • Polished
  • Retuned
  • Stats (+%)
Class Damage Fire Rate Heat Dispersion # of Types
min max min max min max min max
S Class 3 15 15 3
A Class 2 3 14 15 11 13
B Class 1 3 11 14 6 10 2 3
C Class 1 6 10 2 5 1 2

If # of Types roll is less than 3, the technology will not have access to all 3 types of bonuses.

Discovered Upgrade Modules[]

S ClassPositron Ejector Upgrades
Prefix Suffix Damage (%) Fire Rate Heat Dispersion Screenshot/ID
(First) (Last) +3% +15% +15% (Example)
A ClassPositron Ejector Upgrades
Prefix Suffix Damage (%) Fire Rate Heat Dispersion Screenshot/ID
B ClassPositron Ejector Upgrades
Prefix Suffix Damage (%) Fire Rate Heat Dispersion Screenshot/ID
C ClassPositron Ejector Upgrades
Prefix Suffix Damage (%) Fire Rate Heat Dispersion Screenshot/ID
X ClassPositron Ejector Upgrades
Prefix Suffix Damage (%) Fire Rate Heat Dispersion Screenshot/ID
Reverse-Engineered Cadmium Oscillator +3% +18% +11% 01495
Reverse-Engineered Ultraviolet De-Limiter +1% +19% +17% 48599

Release history[]

  • NEXT - Added as a technology.

Gallery[]

S-class examples[]

C-class examples[]

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