Positron Ejector Upgrades grant at least one of the following bonuses:
Heat Dispersion
Fire Rate
Damage
Module Name
Stats Drawn
Module Improves
Min
Max
Min
Max
Min
Max
Min
Max
Min
Max
Positron
C 1-2
B 2-3
A/S 3
X 2-3
Fire Rate
1%
4%
4%
6%
6%
10%
6%
10%
5%
10%[1]
Heat Dispersion
1%
4%
4%
6%
6%
10%
6%
10%
1%
10%[1]
Damage[2]
1%
1%
2%
2%
2%
1%
2%
[1] Technically X-Class upgrades can output 11% on either Fire Rate or Heat Dispersion, but there's only a 2/100000 (0.002%) chance of it happening.
[2] All values were nerfed in Endurance, which they accomplished by scaling down the values. This resulted in a strange distribution of damage percentages across all classes.
Up to three Positron Ejector Upgrades can be installed in the tech inventory of the starship. Installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting[ | ]
Positron Ejector Upgrades can only be obtained from opening Positron Modules.
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.