The subject of this article is from the Waypoint update.
The information from this article is up-to-date as of 21 February, 2023. |
The information from this article is up-to-date as of 21 February, 2023.
Pulse Engine Upgrade | |
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Category | Starship - Pulse Engine |
Type | Generated Upgrade |
Stats | |
Updated | Waypoint |
This article is about the procedural upgrades. For the core technology, see Pulse Engine. |
Pulse Engine Upgrades are starship upgrades.
Summary[ | ]
Pulse Engine Upgrades, contained within Pulse Engine Modules, are procedurally generated upgrades granting bonuses to the in-system movement of a Starship.
Upgrade properties[ | ]
Pulse Engine Upgrades grant at least one of the following bonuses:
- Pulse Drive Fuel Efficiency: decreases the rate of Pulse Drive fuel consumption during Pulse Jumps.
- Maneuverability: increases the Starship's turn rate.
- Boost: increases maximum speed while boosting.
Speed limits, such as those imposed near Space Stations and within a Planet's atmosphere, are also increased by Boost bonuses.
Other non-generated Upgrades can provide the following bonuses:
- Pulse Drive Power: increases speed during Pulse Jumps.
- Flight Assist Reduction: increases drift by reducing the rate at which you slow down when easing off thrust and reduces effectiveness of speed limits at slowing you down.
Up to three generated Pulse Engine Upgrades can be installed in the starship --- installing four or more upgrades will disable all upgrades of that type until the upgrade count is reduced to three or less.
Crafting[ | ]
Pulse Engine Upgrades can only be obtained from opening Pulse Engine Modules.
Pulse Engine Upgrade can be repaired using the following ingredients:
- Deuterium ×75 + Cadmium ×75 + Wiring Loom ×1
Pulse Engine Upgrade can be dismantled after construction, returning the following ingredients:
- Pulse Engine Upgrade → Deuterium ×75 + Cadmium ×75 + Wiring Loom ×1
Installing[ | ]
Upgrade modules follow a static progression. The generation seed is used for all module families at the same time. During module installations it goes up by one. The new module they change into correlates to their order of installation. If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules.
Example: If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth the module stat may change.
Discovered Upgrade Modules[ | ]
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Additional information[ | ]
- Upgrade bonuses trigger for Pulse Engine Upgrades if they are adjacent to Pulse Engine or each other, increasing their bonuses above listed values.
- Descriptions for installed Pulse Engine Upgrades may list Maneuverability twice.