No Man's Sky Wiki
Refining Multiplication of Resources
Refining Multiplication of Resources
Type Guide
Description Resource Multiplication
Updated Outlaws

Refining Multiplication of Resources is a guide.


This guide will provide instructions and steps for maximum production of resources without having to collect or farm them (where possible).

The objective is to obtain the maximum types and amounts of resources using only a Portable Refiner, Medium Refiner, Large Refiner.

Some of these recipes use three ingredients, so a large refiner is required in most cases, but having another one and two input refiners nearby will help speed up some processes.

Starting Point[]

A basic collection of these resources is required to get started:

In addition, it is required to have at least 2 units each of Copper, Cadmium, Emeril and Indium to use the Chromatic Metal multiplication process.

Once the process is set up, the only ongoing resources required are a fresh supply is oxygen and nitrogen.

Di-Hydrogen Cycling[]

Di-Hydrogen Cycling

Basic Principle: 30 Di-Hydrogen can be refined to make 1 Di-hydrogen Jelly. One Di-Hydrogen Jelly refines to 50 Di-Hydrogen.

Keep cycling this to make as much as you need, but make sure to always keep a supply of Di-Hydrogen Jelly in storage to avoid running out.

A slightly alternate starting point if do not have any Di-Hydrogen, it is possible to use Tritium from asteroids instead. On the other hand, Di-Hydrogen can be readily found on every planet.

Salt Cycling[]

Salt/Chlorine Cycling

Basic Principle: 2 salt makes 1 chlorine. Add 2 oxygen to 1 chlorine to get 6 chlorine. 1 Chlorine makes 2 salt. As a result adding oxygen will allow infinite multiplication of salt and chlorine.

Put equal amounts of Di-Hydrogen and Oxygen into a refiner to make salt.

Carbon Multiplication[]

Carbon/Condensed Carbon Cycling

Basic Principles: 2 Carbon makes 1 Condensed Carbon (reversible). 1 Condensed Carbon + 2 Oxygen makes 6 Condensed Carbon

Make some carbon by refining oxygen. Or just harvest carbon from Standing Planters.

Ammonia/Fungal Mould[]

Ammonia/Fungal Mould Cycle

Basic Principles: Di-Hydrogen and Nitrogen can be refined to make Ammonia.

Then 2 Ammonia + 1 Oxygen makes Fungal Mould.

Oxygen Multiplication[]

Basic Principles: 2 Salt + 2 Nitrogen produce 1 Kelp Sac. Kelp Sac, Condensed Carbon and Fungal Mould make 10 Oxygen.

(In practice, any plant can be used in place in Fungal Mould, but Fungal Mould is easy to create using the Ammonia-Fungal Mould production cycle).

Step 1: 2 Salt and 2 Nitrogen make 1 Kelp Sac

Step 2: Fungal Mould, Kelp Sac and Condensed Carbon make 10 Oxygen.

It's a bit of a drawn out process, but if you haven't got an infinite supply of Oxygen, you can turn 5 Oxygen, 3 Nitrogen, 1 Carbon and 3 Di-Hydrogen into 10 Oxygen to top up your supplies.

Alternate solutions are to have a Oxygen Harvester nearby and feed it with your supplies of Carbon or Condensed Carbon, or to set up Gas Extractors at an Oxygen hotspot.

Gas Cycling[]

Gas cycling

Basic Principle: Add Oxygen to Nitrogen, Sulphurine or Radon to convert one gas into another in an endless cycle.

There are three atmospheric gases in No Man's Sky: Nitrogen, Sulphurine and Radon.

It is not possible to create any of these from other elements in refiners. The gases can usually only be harvested by Atmospheric Harvesters or Gas Extractors on biome-specific planets. With this solution, if one type of gas is available, it is possible to convert it into the other types by adding oxygen in the cycle.

Using this approach it is possible to build a base on your favorite type of world and you will not need leave the planet to collect the other gases.

Mordite and Faecium[]

Mordite + Faecium cycling

Basic Principles: Make Mordite from Di-Hydrogen and Condensed Carbon. Then add more Condensed Carbon to produce 4 times as much Faecium.

Mordite can also be created by combining Nitrogen with Di-Hydrogen. Similarly, add Condensed Carbon to the produced Mordite to produce 4 times as much Faecium.

Infinitely multiply Faecium by adding oxygen, to produce 3 times the amount of Faecium. Then, it is possible convert the 3 Faecium back to 2 Mordite if needed to restart the process.

Gold Creation[]

Gold from Faecium

There is no ready method to craft or refine to create Pugneum, so it can only be obtaining by

Basic principle: refine 1 Faecium and 1 Pugneum to create 2 Gold.

Silver and Gold[]

Before multiplying stocks of Gold, Silver and Platinum, a supply of Uranium and Pure Ferrite is required.

Di-Hydrogen and Radon for Uranium[]

Uranium from Di-Hydrogen

Refine Di-Hydrogen and Radon into Uranium.

This may not be the most efficient way to make Uranium (see later), but this is a method using the materials produced so far.

Pure Ferrite Refining[]

Making Pure Ferrite from Ammonia

Refine Di-Hydrogen and Nitrogen into Ammonia, then refine Ammonia into Ferrite Dust. Following this, refine 2 Ferrite Dust into 1 Pure Ferrite.

There will be other ways of building up Pure Ferrite reserves below.

Gold Cycling[]

Using Lemmium to Multiply Gold

Basic principles: 10 Gold, 30 Uranium and 60 Pure Ferrite can be refined into Lemmium. Lemmium can be refined into 125 Gold.

By using the earlier created Uranium and Pure Ferrite reserves, it is possible to start multiplying Gold reserves.

Silver Cycling[]

Pyrite from Oxygen and Gold

The first step is to create Pyrite by combining Oxygen with Gold.

The second step is to make Dirty Bronze by refining Pyrite with Gold and Pure Ferrite

Dirty Bronze to Silver

The third step is refine Dirty Bronze to make Silver. 1 Dirty Bronze produces 250 Silver.

It is possible to cycle Silver and Gold around to multiply stocks in this way, or combine this with the next step to create infinite supplies of Pure Ferrite and Magnetised Ferrite to make the process even more efficient.

Ferrite and Magnetised Ferrite[]

The first step is to refine Gold and Silver into Platinum.

The second step is to refine Platinum and Oxygen to make 10 Magnetised Ferrite.

Once there is a supply of Magnetised Ferrite, it can be readily refined to convert it into Pure Ferrite and back again. Magnetised Ferrite is a more convenient storage medium, because it takes up half as much space as Pure Ferrite.

If Ferrite Dust is needed for Metal Plates, 1 Oxygen + 1 Ferrite Dust => 1 Rusted metal, 1 Rusted Metal => 2 Ferrite Dust

Also note, that this is a much more efficient way to make Pure Ferrite compared to making it via Ferrite Dust. Also using Platinum instead of Gold to produce Lemmium or Dirty Bronze is more efficient still.

Sodium Nitrate Cycling[]

Sodium Cycling

Basic principles: Pure Ferrite and Nitrogen can be refined to make Sodium Nitrate.

The next step is to refine Oxygen with Sodium Nitrate to multiply the Sodium Nitrate.

Sodium Nitrate can be refined to make Sodium as needed, then converted back to Sodium Nitrate for storage or multiplication.

Cobalt Cycling[]

Cobalt Cycling

it is first necessary to refine Di-Hydrogen and Condensed Carbon into Mordite. Then refine Mordite with Sodium Nitrate to Make Marrow Bulb. Next, add Oxygen to Marrow Bulb to make Ionised Cobalt.

Ionised Cobalt can be multiplied with Oxygen, or converted to Cobalt. Adding 2 Oxygen to Ionised Cobalt provides 6 times as much Ionised Cobalt.

Ionised Cobalt can be converted to twice as much Cobalt, then converted back again for storage or multiplication as needed.

Biome-Dependent Resources[]

Common Element Cycling

Each of the biome-dependent resources can be converted into another at a ratio of 2:1 with the addition of Ferrite Dust or Pure Ferrite. This represents another cycle of resources, but results in the loss half of the resource stack each time it is cycled.

Listed in the infographic is the most efficient way to make each of the resources. This works for all of them except Phosphorus. The only way to make this resource is by refining it from Dioxite.

Any of these resources can be refined into Ferrite Dust at a ratio of 1:1.

There are other ways to make Ferrite Dust (such as refining rust), but a resource deposit mine on any planet will yield one or another of these biome-dependent resources, which can then convert to Ferrite Dust.

Biome-Specific Plants and Resources[]

Biome Elements

Each biome type has an associated resource, and a type of plant which can grow there in the wild.

These resources and plants are linked in refining processes also. The addition of Oxygen to any of the resources creates the associated plant. The addition of Salt to each plant refines to give the starting resource. However, each time this process is used, it will result in the loss of half of the resource.

Chromatic Metal[]

Chromatic Metal

The final process is how to make Chromatic Metal, then use it to multiply supplies of the coloured metals Copper, Cadmium, Emeril and Indium.

Any of these coloured metals, when added to Silver and Gold, will refine to Chromatic Metal. The more valuable the coloured metal used, the more Chromatic Metal that will result.

There is no way to create these coloured metals from base materials but starting with only a small amount, it is possible to infinitely multiply supplies using this refining process.

Chromatic Metal added to any coloured metal will refine to double the amount of coloured metal.

This process will ensure infinite supplies of Copper, Cadmium, Emeril and Indium: so long as the start is with a miniumum of 2 units of each, it is possible infinitely multiply these metals.

Activated Resources[]

The only resources that are not known to created by refining are:


Video tutorial which goes through all of this:


This content was created and provided by patholas8, a member of the AGT Senior Leadership Team based on personal journal content in Journal:Patholas8's How To Never Need To Mine Anything Ever Again (almost).