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No Man's Sky Wiki
The subject of this article is from the Expeditions update.
The information from this article is up-to-date as of 1 June, 2021.

A region is an area of space.

Summary[]

A region is an area of space that consists of many star systems. Each of these regions has its own unique subset of glyphs in the portal sequence. There is no statistical evidence that any region is dominated by a specific intelligent race.

The region of a given star system can be learned in the Galactic Map by selecting "Expand" when reviewing the system's details.

Region size[]

Each region is capable of containing up to 4096 solar systems, but generally less than 600 of them appear on the Galactic Map, the rest are unused phantom stars.

The size of a region can be determined by searching for the highest possible system ID with the portal sequence. Only the second to fourth glyph of the sequence has to be changed for this method, the rest stays the same.

One can compare when the entered address deviates from the target address which signals the end of the system IDs. The target address can be calculated with the help of the Pilgrim Star Path by entering the target's coordinates from the Signal Booster. It is advised to halve the distance from the highest known working portal sequence and the highest known non-working portal sequence to save time during the approximation.

Based on the galaxy's radius (819k ly) and its height (51k ly) compared to the portal network of 2048 regions for the radius and 128 regions for the height, the proportions of one region roughly falls into 400ly x 400ly x 400ly. The total number of regions is 16^8-7^8 = 4.2892 billion per galaxy. You will most likely have one just for yourself.

Largest and Smallest[]

Note: review next section before updating the following numbers.

  • The biggest known verified region is the Baadossm Anomaly with 584 systems (potentially 585 if it owns a shadow star).[1]
  • The smallest known verified region is the Sokoli Mass with 217 portal systems and 218 total systems.[2][3][4]

When making claims for Largest and Smallest, be sure and verify that you are using decimal and not hex, system count vs system ID.

Name generation[]

Regions can be categorised by the prefix or suffix added to the procedurally generated name (∗ marks its location). Names without prefix or suffix can also appear.

  1. ∗ Adjunct
  2. ∗ Void
  3. ∗ Expanse
  4. ∗ Terminus
  5. ∗ Boundary
  6. ∗ Fringe
  7. ∗ Cluster
  8. ∗ Mass
  9. ∗ Band
  10. ∗ Cloud
  11. ∗ Nebula
  12. ∗ Quadrant
  13. ∗ Sector
  14. ∗ Anomaly
  15. ∗ Conflux
  16. ∗ Instability
  17. Sea of ∗
  18. The Arm of ∗
  19. ∗ Spur
  20. ∗ Shallows

Known regions[]

Each galaxy has dozens of known regions. For a list of these regions, check the galaxy page for the specific galaxy you are interested in. For example, here are the reported regions for Euclid.

Euclid is the only galaxy in the wiki that has multiple pages for game releases. All other galaxy pages contain a list of all discovered regions, no matter which game era.

Known regions (pre-release)[]

Research[]

It has been derived from portal ID approximation that the Sea of Onhakitc has 534 systems. The procedure to use the system ID to count the systems in a region was pioneered by the Forgotten Colonies.

The Gabatki Terminus has 553 systems. It does not lie at The Fade. Its address is Face-Face-Black Hole or (3/3/10) by log number or 0229 as hex. Its final system is Setset in creative mode which was used for the quick tests inside the galaxy.

The Isquivik Terminus has 544 systems. Its address is Face-Face-Dawn or (3/3/1) or 0220 as hex. The region lies above the Lofateg Cluster. The result proves that regions are not equal in size, even by type.

The Lofateg Cluster has 533 systems. Just as the Gabatki Terminus this system lies within the galaxy and is just ~2000 ly away. Its address is Face-Bird-Leaf or (3/2/6) or 0215 as hex.

Conclusion:

  • The size of a region is independent of its position inside the galaxy and their terminology. They solely depend on how many voids are spawned around them. Depending on the random spread of the stars, more or less end up in the voids between the regions leading to bigger or smaller sizes.

Region Age[]

Based on research compiled by the Alliance of Galactic Travellers, all star systems in a single region have the same age (in billions of years).

Civilized regions[]

Many regions are civilised, and will indicate on their page which Civilized space organizations can be found there.

Glitched regions[]

Some regions have invalid coordinates for the simulation. These regions occur in the galaxy center region coordinates as well as a extreme edges of the coordinate system in each galaxy. Systems in such regions are inaccessible by normal means, as they can only be accessed using phantom star access methods.

Additional information[]

  • Region names 1-9. were included in the released game and the sequence is extracted from the 2.04 version of NMS_LOC1_ENGLISH.MBIN game file.
  • Region names 10-20. were added in the Atlas Rises update and the sequence is extracted from the 2.04 version of NMS_UPDATE3_ENGLISH.MBIN game file.
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