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The subject of this article is from the Visions update.
The information from this article is up-to-date as of 13 August, 2019.
Resources-1
Disambig This article is about the Visions version of Resource. For the Atlas Rises version, see Resource (Atlas).

Resources are the primary materials for multi-tool, starship, exosuit and exocraft upgrades, as well as base building.

Summary

Resources in No Man's Sky are organized as Raw Materials in the in-game Guide based on type. When resources are mined, they are broken down into their chemical elements, and these can be combined into new products to be sold on the galactic market.

Technology is dependent on certain elements, so collecting element resources and alloys can unlock new multi-tools, starships, etc.

Resources can be obtained in a wide variety of ways. They can be purchased, mined from raw elements on the ground of planets (either by hand or with an Autonomous Mining Unit), mined from asteroids in space, harvested from plants, collected from the air (with an Atmosphere Harvester or Oxygen Harvester), given to you as gifts from animals you befriend, found in crates and containers on planet surfaces, and harvested by killing plants, animals and even sentinels. The abundance of elements varies significantly from one planet to another, and may be totally absent on a particular planet. As a result, some resources are easiest to obtain in ways other than mining.

Resources may also be converted into other resources with the use of the three different sized refiners.

Scanning

ScannerDiamonds

Scanner "diamonds"

When the scanner is used on a planet, diamonds of red, yellow, blue, green, and purple are displayed after the scan. These colours represent the location of elements belonging to the element groups indicated below. Resources of common rarity will not have the diamond markers. All mineable nodes (chunks of minerals in rock form) will have grids outlining the parts that will give resources when mined. Nodes that do not have grids DO NOT give resources when mined.

Scanning rock formations, fauna, crystals and flora with the Analysis Visor can reveal secondary resources, which can then be mined on all other instances of that scanned object. Flora are the plants and trees on a planet. Fauna means the animals. When you engage the scanner and look at an animal, a red or green dot will appear. Red means undiscovered and you should scan it. Green means discovered already. This dot does not appear when you look at flora. When you have scanned a new species of animal, plant or mineral the scanner will reward you with a small cash bonus. Then open the menu and go to Discoveries. Here you upload all of your discoveries and are rewarded with Nanite Clusters. A wise traveller would visit a Space Station and buy an S class scanner upgrades which boost your cash bonus considerably.

Elements


Icon Element Abbrev Group Rarity Base value  units Added
SUBSTANCE.FUEL.1 Carbon  C Organic Common 12.0 1.0
SUBSTANCE.FUEL.2 Condensed Carbon C+ Organic Uncommon 24.0 1.5
SUBSTANCE.AIR.1 Oxygen O2 Organic Common 34.0 1.5
PRODUCT.HEXCORE Hexite X Organic Uncommon 654.0 1.59
SUBSTANCE.LAUNCHSUB.1 Di-hydrogen H High Energy Common 34.0 1.5
SUBSTANCE.LAUNCHSUB.2 Deuterium D High Energy Rare 34.0 1.5
SUBSTANCE.ROCKETSUB Tritium H3 High Energy Common 6.0 1.5
SUBSTANCE.LAND.1 Ferrite Dust Fe Metallic Common 14.0 1.5
SUBSTANCE.LAND.2 Pure Ferrite Fe+ Metallic Uncommon 28.0 1.5
SUBSTANCE.LAND.3 Magnetised Ferrite Fe++ Metallic Rare 82.0 1.5
SUBSTANCE.SAND.1 Silicate Powder Si Metallic Common 2.0 2.0
SUBSTANCE.CATALYST.1 Sodium Na Catalytic Common 41.0 1.5
SUBSTANCE.CATALYST.2 Sodium Nitrate Na+ Catalytic Uncommon 82.0 1.5
SUBSTANCE.CAVE.1 Cobalt Co Subterranean Common 198.0 1.5
SUBSTANCE.CAVE.2 Ionised Cobalt Co+ Subterranean Uncommon 401.0 1.5
SUBSTANCE.WATER.1 Salt NaCl Aquatic Uncommon 299.0 1.5
SUBSTANCE.WATER.2 Chlorine Cl Aquatic Rare 602.0 1.5
SUBSTANCE.WATER.PLANT Cyto-Phosphate Cy Organic Compound Common 201.0 1.7
SUBSTANCE.YELLOW.2 Copper Cu Stellar Uncommon 110.0 1.0
SUBSTANCE.RED.2 Cadmium Cd Stellar Uncommon 234.0 1.5
SUBSTANCE.GREEN.2 Emeril Em Stellar Uncommon 275.0 1.0
SUBSTANCE.BLUE.2 Indium In Stellar Uncommon 464.0 1.5
SUBSTANCE.STELLAR.2 Chromatic Metal Ch Stellar Uncommon 245.0 1.5
SUBSTANCE.BIOME.LUSH Paraffinium Pf Localised Uncommon 62.0 1.5
SUBSTANCE.BIOME.DUSTY Pyrite Py Localised Uncommon 62.0 1.5
SUBSTANCE.BIOME.TOXIC Ammonia NH3 Localised Uncommon 62.0 1.5
SUBSTANCE.BIOME.RADIO Uranium U Localised Uncommon 62.0 1.5
SUBSTANCE.BIOME.COLD Dioxite C02 Localised Uncommon 62.0 1.5
SUBSTANCE.BIOME.HOT Phosphorus P Localised Uncommon 62.0 1.5
SUBSTANCE.BIOME.LAVA Basalt B Localised Unknown 62.0 3.0
SUBSTANCE.CREATURE.1 Mordite Mo Harvested Uncommon 40.0 1.1
SUBSTANCE.ROBOT.1 Pugneum Pg Anomalous Rare 138.0 1.1
SUBSTANCE.ASTEROID.1 Silver Ag Asteroid Common 101.0 1.5
SUBSTANCE.ASTEROID.2 Gold Au Asteroid Uncommon 202.0 1.0
SUBSTANCE.ASTEROID.3 Platinum  Pt Asteroid Rare 303.0 1.0
GAS.3 Sulphurine Su Gas Uncommon 20.0 1.3
GAS.2 Radon Rn Gas Uncommon 20.0 1.3
GAS.1 Nitrogen N Gas Uncommon 20.0 1.3
SUBSTANCE.EXYELLOW.2 Activated Copper Cu Stellar Rare 245.0 1.5
SUBSTANCE.EXRED.2 Activated Cadmium Cd Stellar Rare 450.0 1.5
SUBSTANCE.EXGREEN.2 Activated Emeril Em Stellar Rare 696.0 1.5
SUBSTANCE.EXBLUE.2 Activated Indium In Stellar Rare 949.0 1.5
SUBSTANCE.PLANT.TOXIC Fungal Mould Ml Agricultural Uncommon 16.0 1.1
SUBSTANCE.PLANT.SNOW Frost Crystal Fc Agricultural Uncommon 12.0 1.1
SUBSTANCE.PLANT.RADIO Gamma Root Gr Agricultural Uncommon 16.0 1.1
SUBSTANCE.PLANT.DUSTY Cactus Flesh Cc Agricultural Uncommon 28.0 1.1
SUBSTANCE.PLANT.HOT Solanium So Agricultural Uncommon 70.0 1.1
SUBSTANCE.PLANT.LUSH Star Bulb Sb Agricultural Uncommon 32.0 1.3
SUBSTANCE.PLANT.CAVE Marrow Bulb Mb Agricultural Uncommon 41.0 1.1
SUBSTANCE.PLANT.WATER Kelp Sac Ke Agricultural Uncommon 41.0 1.1
SUBSTANCE.PLANT.POOP Faecium Fa Agricultural Uncommon 30.0 1.1
SPACEGUNK.1 Residual Goop Jn Junk Common 20.0 1.3
SPACEGUNK.2 Runaway Mould Jn Junk Uncommon 20.0 1.3
SPACEGUNK.3 Rusted Metal Jn Junk Common 20.0 1.3
SPACEGUNK.4 Living Slime Jn Junk Uncommon 20.0 1.3
SPACEGUNK.5 Viscous Fluids Jn Junk Uncommon 20.0 1.3

Natural Sources

Resource Deposits

Resource Deposits are concentrated nodes of a certain element. These nodes may be harvested with a Terrain Manipulator, Exocraft Mining Laser or Autonomous Mining Unit.

It is possible to find bigger nodes which contain more elements than usual. There's a chance that those nodes can be marked by scanning in space with a spaceship.

Crystals and Minerals

Some elements can also be found in crystalline form, showing up on the Scanner. The colour of the crystal indicates which element is present, and the size usually determines whether Advanced Mining Laser functionality is required to harvest.

  • Blue crystals are Di-hydrogen. Common.
  • Red crystals contain Condensed Carbon. Uncommon.
  • Yellow crystals are composed of Sodium Nitrate. Uncommon. (All sizes require Advanced Mining Laser functionality to harvest.)

Other elements may be contained within minerals. Large minerals usually require Advanced Mining Laser functionality to harvest.

Flora and Fauna

Some elements can be found as compounds in certain flora (including hazardous flora) on planet surfaces:

Additionally, these elements can be collected from fauna interactions, but can also be farmed:

  • SUBSTANCE.CREATURE.1 Mordite (from animals killed by weapons)
  • SUBSTANCE.PLANT.POOP Faecium (from feeding animals)

Asteroids

Certain elements occur abundantly in the asteroids between planets. These asteroids can be harvested with any starship weapon.

Special elements

Anomalous Material

Decayed Spacetime Remnant

Disharmonic Metal

Highly Refined Stellar Metal

Junk

Recessive Creature Genes

Salvaged scrap

Technological Currency

Transmuted Metal

Unrefined Organic Element


Additional information

  • During an interview with Sean Murray, he was asked how far down you can dig. Sean said "you can dig like 128 meters down into a planet." [1] This sets a limit on how deep mining and exploration can take place.
  • When art director Grant Duncan wanted the possibility of green skies over a planet, the development team at Hello Games had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength.
  • Sean Murray commented during a gameinformer interview, "We just wanted to be a bit freer. There's only something like seven different compounds or something like that that we create really good types of liquids that you could have creatures survive in. And we might want more than that for the game. We might want to decide our own rules and you just get tied up into too many conversations about it and things like that. Sometimes gameplay and science don't sync together. That's sort of a shame but I think for the best."[2]
  • In-game guide added in the NEXT update, which includes Raw Material classification of the resources, see screenshots below.

Release history

  • NEXT - This update massively changed most resources in the game, either by removing them entirely, renaming them, or giving them new uses. Resources in inventories from old saves will be replaced by the new ones once they are updated. Refer to the Atlas Rises version of the Resource page for more information on these original elements.
  • NEXT 1.59 - Hexite added as part of Community Research (week 2) mission.
  • Abyss - Cyto-Phosphate added to some underwater plants.

Gallery

References

  1. Giant Bombcast (23 June 2015). 'Giant Bombcast - 1:10:00 mark'.
  2. Vore, Bryan (26 December 2014). [www.gameinformer.com/b/features/archive/2014/12/26/an-assortment-of-lesser-known-no-man-s-sky-facts.aspx An Assortment Of Lesser-Known No Man's Sky Facts]. gameinformer. Retrieved 19 July 2016.

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