The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020. |
The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020.
The information from this article is up-to-date as of 9 November, 2020.
Solar Vine | |
---|---|
Category | Base Building |
Type | Plantable Seed |
Updated | Origins |
Solar Vine is a farmable agricultural product.
Summary[ | ]
Solar Vine is a living rock that grows in extreme heat and seeds can be acquired from a hired Farmer, or purchased from the Construction Research Station in the Space Anomaly for 3 Salvaged Data,
Game description[ | ]
This 'living rock' is adapted to live in the extreme heat of scorched biomes. However, it can be farmed in most environments and, once established, yields a moderate harvest.
Suitable for hydroponic indoor planting. Ensure Hot climate before planting outdoors.
Approximate growing time: 16 hours
Build[ | ]
Solar Vine can be built using a blueprint and the following ingredients:
- Solanium ×50 + Phosphorus ×25 → Solar Vine
Additional information[ | ]
- Growing the plant will produce 50*-81 Solanium in roughly 16 hours of real time. * 50 plants base yield without any multi-tool mining upgrades.
Release history[ | ]
- Foundation - Added as a product.
- Atlas Rises - Renamed from Vivilava to Solar Vine. Blueprint changed, formerly used Thamium9, Carbon, and Fervidium.
- NEXT - Blueprint changed, formerly used Thamium9, Carbon, and Solanium.
- NEXT 1.55 - Growing time changed, formerly it was 120 minutes.
- NEXT 1.58 - Blueprint changed, formerly used Chromatic Metal and Phosphorus.
- Beyond - Growing time fixed in the game description. Harvested quantity increased from 50 to 78.
- ExoMech - Harvested quantity decreased from 78 to 50.