Space Encounter
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The subject of this article is from the Origins update.
The information from this article is up-to-date as of 9 November, 2020. |
The information from this article is up-to-date as of 9 November, 2020.
Space Encounters are a type of game event.
Contents
Summary[edit | edit source]
Space encounters are just that - unusual encounters that occur while pulsing in space.
The objective of this page is to define a space encounter and list each encounter in a categorized table. Links will be provided leading to the individual pages for each encounter as more information is made available.
Official release quotes[edit | edit source]
The following quotes are extracted from the Official Living Ship Update:
- Experience rare encounters with mysterious space objects and strange new lifeforms while pulsing through a star system.
- Investigating these may often yield rewards – or more dangerous encounters!
- Different encounters have different chances of occurring based on the characteristics of the solar system.
How To Find Them[edit | edit source]
Space encounters occur randomly when travelling between planets while using your Pulse Engine.
Example:
The Hyperspace Navigation Station stated a communication as I was using my engine to get to a planet. It said something along the lines of:
- A rare object has entered your system. Disengage your Pulse Engine to view it.
After halting my engine, the station warped in front of me.
You can also force the appearance of a random Space Encounter with an Anomaly Detector, which you will very rarely find while mining asteroids.
Reported Encounters[edit | edit source]
NOTE: Update the list or notify someone to update the list as more information becomes available.
Encounter Image | Encounter Name | Known System Types | Relative Frequency | Interaction Required | Rewards |
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Alien Repair | Inhabited | 4 | Offer Resources | ![]() |
Ramifications: None | |||||
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Alien Trader | Inhabited | 12 | Trade | Items for Purchase |
Ramifications: None | |||||
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Alien Trader Special Offer | Inhabited | 2 | Trade | Rare artifact for purchase / barter |
Ramifications: None | |||||
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Anomalous Numbers Station | Any | 1 | Use communicator | Gives 5 sets of 3 digits (847 ... 471 .... etc) |
Ramifications: None | |||||
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Asteroid Larvae | Any | 1 | Unknown | None |
Ramifications: Engages in combat when shot, but cannot be killed | |||||
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Child of Helios | Any | 1 | Use communicator | Living Water during Starbirth mission, nothing otherwise |
Ramifications: None | |||||
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Condensed Stellar Ice | Any | 1 | Shoot down | Quicksilver, Dioxite, Uranium, Condensed Carbon, Di-hydrogen, ![]() |
Ramifications: None | |||||
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Derelict Freighter - Space Encounter | Any | 4 | Chromatic Metal or other resource | |
Cannot be interacted with directly, but a small cargo pod may spawn, allowing the player to destroy them to get resources. However, doing so will occasionally cause Pirates to ambush. Also a chance for destructible doors to spawn on the derelict & a storage container behind it that awards items when shot. | |||||
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Derelict Freighter | Any | |||
Can be explored fully and features procedurally generated rooms. Introduced during the Desolation update. | |||||
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Dyson Lens | Any | 1 | Shoot down | ![]() |
Ramifications: Instantly sets your Wanted level to 5 if shot at. | |||||
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Emergency Civilisation Shelter Pod | Any | 2 | Use communicator | Message stating current Pod status. |
Ramifications: Provides two numbers that combine into a decimal number. Convert to hexadecimal signed 2's complement, meaning keep it 16 in length after conversion by adding zeros to the beginning. Use this as a galaxy address. One of the 4 hex slots will come up as invalid. Remove those 4 and you will be left with a valid portal address. | |||||
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Emergency Containment Device | Any | 2 | Shoot down | Terrifying Sample |
Ramifications: Drops Terrifying Sample (Keeping this item in your inventory may cause this Space Encounter to stalk you / keep occurring; pulling you out of pulse drive without the usual warning). | |||||
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Gaseous Sentience | Any | 1 | Use communicator | ![]() |
Ramifications: None, but they may appear in different colours | |||||
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Grave of the Ocean King | Any | 1 | Enter and exit | Fossil Sample or Excavated Bones |
Ramifications: None | |||||
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Hazard Containment Field | Any | 1 | Shoot down | Rare artifact |
Ramifications: Drops Terrifying Sample (Keeping this item in your inventory may cause this Space Encounter to stalk you / keep occurring; pulling you out of pulse drive without the usual warning).
Sometimes drops Biological Sample or Magnetised Ferrite instead. | |||||
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Hyperspace Navigation Station | Any | 1 | Use communicator | Gives 16 hexadecimal digits code |
Ramifications: None. Transmitted code can be converted into a usable portal address by dropping 4 digits. | |||||
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Ironbound Relic | Any | 1 | Shoot down | Platinum / Gold / Silver / Ancient Bones / Fossil Sample / Terrifying Sample |
Ramifications: Drops Terrifying Sample (Keeping this item in your inventory may cause this Space Encounter to stalk you / keep occurring; pulling you out of pulse drive without the usual warning). | |||||
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Jettisoned Storage Silo | Any | 1 | Shoot down | Any in-game resource or item (which ever one is listed when you look at it) |
Ramifications: None | |||||
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Living Metalloid | Any | 1 | Shoot down | Carbon, Silver, Salvageable Scrap, Upgrade Modules (Always for normal ships & almost always S-Class) |
Ramifications: Unknown | |||||
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Messenger of Atlas | Any | 2 | Use communicator | Gives an Atlas word |
Ramifications: None whether accepting or rejecting the message of Atlas. Encountered having different shapes. | |||||
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Pirate-Controlled Monitoring Station | Inhabited | 1 | Shoot down | ![]() |
Ramifications: Triggers pirates once destroyed | |||||
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Plasmic Accident | Any | 1 | Shoot down | Terrifying Sample / ![]() |
Ramifications: Drops Terrifying Sample (Keeping this item in your inventory will cause this Space Encounter to stalk you / keep occurring; pulling you out of pulse drive without the usual warning) | |||||
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Relic Gate | Any | 1 | Fly through | None |
Ramifications: Teleports you to another system, over a much longer distance than Black Holes can teleport you. Unlike a black hole, you may end up further from the galactic core. | |||||
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Rogue Black Hole | Any | 1 | Fly through | Long-distance travel |
Ramifications: Teleports you to other system and breaks a single upgrade | |||||
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Rubble of the First Spawn | Any | 1 | Unknown | Unknown |
Ramifications: Unknown | |||||
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Secret Listening Post | Inhabited | 2 | Use communicator | None |
Ramifications: None, allows you to intercept messages between Aliens | |||||
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Stellar Intelligence | Any | 1 | Use communicator | POSSIBLY Coordinates to an Ancient Ruin |
Ramifications: None, but damages you when shot | |||||
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Void Egg | Any | 7 | Shoot down | A Living Ship upgrade. Does not appear if you have a Void Egg on board OR any parts needed to create a Living Ship |
Ramifications: None, however requires flying Living Ship to encounter |
Information Requiring Further Investigation[edit | edit source]
The following information must still be assessed:
- What interactions can be taken
- What are the rewards and ramifications for interacting with the encounters
Additional information[edit | edit source]
Most star systems have Recurring Space Encounters which can be reliably found after entering the system. For example, in the Samnadhr sja'Gulr system, the Grave of the Ocean King rare deep space object will be encountered 45 seconds after entering the system. Similarly in Sudhr-Stjarna ei'Blar, Rogue Black Holes are encountered 3:25 and 7:25 minutes after entering the system. All known recurring space encounters have been listed on their respective system pages.
All 6 living ship upgrades can be farmed from any system using the space void eggs, but the class at which each of the 6 appears will be the same in that system. e.g. If you find a Grafted Eye Upgrade Module at B-Class, all Grafted Eye Modules in this system will also be B-Class.