The subject of this article is from the Worlds Part I update.
The information from this article is up-to-date as of 3 September, 2024. |
The information from this article is up-to-date as of 3 September, 2024.
Space Encounters are a type of game event.
Summary[ | ]
Space encounters are unusual space encounters that occur while pulsing in space, each with different rarities and appearances.
Space encounters are introduced in the Living Ship updates. They have different interactions, ramificcations, and rewards.
Finding[ | ]
Space Encounters occur randomly while the Pulse Engine is activated. Most of these Space Encounters occur very rarely, but Alien Traders are very common. Each Space Encounter has a frequency rating, ranging from 1-12. The lower it is, the longer it takes to encounter. If a Space Encounter is found, you will receive a HUD and mission alert. Disengaging the Pulse Engine while a Space Encounter is found will cause the Space Encounter to spawn in front of your starship. Boardable Derelict Freighter have a rarity ratting of 0.25 which is very rare.
Reported Encounters[ | ]
NOTE: Update the list or notify someone to update the list as more information becomes available.
Encounter Image | Encounter Name | Known System Types | Relative Frequency | Interaction Required | Rewards |
---|---|---|---|---|---|
Alien Repair | Inhabited | 4 | Offer Resources | and increased Faction standing | |
Ramifications: None | |||||
Alien Trader | Inhabited | 12 | Trade | Items for Purchase | |
Ramifications: None | |||||
Alien Trader Special Offer | Inhabited | 2 | Trade | Rare artifact for purchase / barter | |
Ramifications: None | |||||
Anomalous Numbers Station | Any | 1 | Use communicator | Gives 5 numbers of up to 3 digits (847 ... 471 .... etc) | |
Ramifications: None | |||||
Asteroid Larvae | Any | 1 | Unknown | None | |
Ramifications: Engages in combat when shot, but cannot be killed | |||||
Child of Helios | Any | 1 | Use communicator | Living Water during Starbirth mission, nothing otherwise | |
Ramifications: None | |||||
Condensed Stellar Ice | Any | 1 | Shoot down | Quicksilver, Dioxite, Uranium, Condensed Carbon, Di-hydrogen, | |
Ramifications: None | |||||
Derelict Freighter - Space Encounter | Any | 4 | Chromatic Metal or other resource | ||
Cannot be interacted with directly, but a small cargo pod may spawn, allowing the player to destroy them to get resources. However, doing so will occasionally cause Pirates to ambush. Also a chance for destructible doors to spawn on the derelict & a storage container behind it that awards items when shot. | |||||
Derelict Freighter | Any | 0.25 | |||
Can be explored fully and features procedurally generated rooms. Introduced during the Desolation update. | |||||
Dyson Lens | Any | 1 | Shoot down | A large number of Nanites | |
Ramifications: Instantly sets your Wanted level to 5 if shot at unless you use the rocket launcher. This destroys it in one shot with no consequences. | |||||
Emergency Civilisation Shelter Pod | Any | 2 | Use communicator | Message stating current Pod status. | |
Ramifications: None | |||||
Emergency Containment Device | Any | 2 | Shoot down | Terrifying Sample | |
Ramifications: Drops Terrifying Sample (Keeping this item in your inventory is said to cause this Space Encounter to stalk you / keep occurring; pulling you out of pulse drive without the usual warning). | |||||
Gaseous Sentience | Any | 1 | Use communicator | ||
Ramifications: None, but they may appear in different colours | |||||
Grave of the Ocean King | Any | 1 | Enter and exit | Fossil Sample or Excavated Bones | |
Ramifications: None | |||||
Hazard Containment Field | Any | 1 | Shoot down
Note: Rockets may destroy the field and give no items. |
Terrifying Sample, Biological Sample, Magnetised Ferrite | |
Ramifications: Drops Terrifying Sample (Keeping this item in your inventory is said to cause this Space Encounter to stalk you / keep occurring; pulling you out of pulse drive without the usual warning). | |||||
Hyperspace Navigation Station | Any | 1 | Use communicator | Gives 16 hexadecimal digits code | |
Ramifications: None. Transmitted code can be converted into a usable portal address by dropping the first two and the seventh and eighth digits. See Universal Address for more information. | |||||
Ironbound Relic | Any | 1 | Shoot down | Platinum / Gold / Silver / Ancient Bones / Fossil Sample / Terrifying Sample | |
Ramifications: Drops Terrifying Sample (Keeping this item in your inventory may cause this Space Encounter to stalk you / keep occurring; pulling you out of pulse drive without the usual warning). | |||||
Jettisoned Storage Silo | Any | 1 | Shoot down | Any in-game resource or item (which ever one is listed when you look at it) | |
Ramifications: None | |||||
Living Metalloid | Any | 1 | Shoot down | Carbon, Silver, Salvageable Scrap, Upgrade Modules (Always for normal ships & almost always S-Class) | |
Ramifications: Unknown | |||||
Messenger of Atlas | Any | 2 | Use communicator | Gives an Atlas word | |
Ramifications: None whether accepting or rejecting the message of Atlas. Encountered having different shapes. | |||||
Pirate-Controlled Monitoring Station | Inhabited | 1 | Shoot down | and then Increased Faction standing after defeating pirates | |
Ramifications: Triggers pirates once destroyed | |||||
Plasmic Accident | Any | 1 | Shoot down | Terrifying Sample / / Mordite | |
Ramifications: Drops Terrifying Sample (Keeping this item in your inventory will cause this Space Encounter to stalk you / keep occurring; pulling you out of pulse drive without the usual warning) | |||||
Relic Gate | Any | 1 | Fly through | None | |
Ramifications: Teleports you to another system, over a much longer distance than Black Holes can teleport you. Unlike a black hole, you may end up further from the galactic core. | |||||
Rogue Black Hole | Any | 1 | Fly through | Long-distance travel | |
Ramifications: Teleports you to other system and breaks a single upgrade | |||||
Rubble of the First Spawn | Any | 1 | Unknown | Unknown | |
Ramifications: Unknown | |||||
Secret Listening Post | Inhabited | 2 | Use communicator | None | |
Ramifications: None, allows you to intercept messages between Aliens | |||||
Stellar Intelligence | Any | 1 | Use communicator | POSSIBLY Coordinates to an Ancient Ruin | |
Ramifications: None, but damages you when shot | |||||
Void Egg | Any | 7 | Shoot down | A Living Ship upgrade. Does not appear if you have any parts needed to create a Living Ship | |
Ramifications: None, however requires flying Living Ship to encounter |
Information Requiring Further Investigation[ | ]
The following information must still be assessed:
- What interactions can be taken
- What the rewards and ramifications are for interacting with the encounters
Additional information[ | ]
Most star systems have Recurring Space Encounters which can be reliably found after entering the system. For example, in the Samnadhr sja'Gulr system, the Grave of the Ocean King rare deep space object will be encountered 45 seconds after entering the system. Similarly in Sudhr-Stjarna ei'Blar, Rogue Black Holes are encountered 3:25 and 7:25 minutes after entering the system. All known recurring space encounters have been listed on their respective system pages.
All six living ship upgrades can be farmed from any system by finding space void eggs, and the class of the upgrades can vary in that same system.