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The subject of this article is from the Frontiers update.
The information from this article is up-to-date as of 15 February, 2022. |
The information from this article is up-to-date as of 15 February, 2022.
Spewing Vents | |
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Category | Starship - Weapons |
Type | Spacecraft Projectile Weapon |
Updated | Frontiers |
Spewing Vents are weapon pseudo-technology for a Living starship.
Summary[ | ]
Spewing Vents are the default weapon installed on all living starships.
Base Specifications | |
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Rate of Fire | ~7 shots/sec |
Time to Overheat | ~8 seconds |
Overheat Cooldown Time | 4 seconds |
Game description[ | ]
A mess of sacs and sphincters, these vents generate and expel globules of plasma. When fused to the weapon systems of the ship, these are super-heated and then expelled at high-pressure.
Usage[ | ]
The Spewing Vents can be used both in direct combat and in clearing asteroids for traversal.
Crafting[ | ]
Spewing Vents can be built using the following ingredients:
Sac Venom ×5 +
Living Slime ×40 →
Spewing Vents
Spewing Vents can be repaired using the following ingredients:
Sac Venom ×3 +
Living Slime ×20
Spewing Vents cannot be dismantled.
Combat Properties[ | ]
Spewing Vents have a typical range for a starship weapon, having the ability to hit targets from up to 1500 distance units (1500u) away (for reference, fugitive pirate starships will attack the player if they get within 1500u). By default, the weapon fires at a rate of ~7 shots per second and can fire 56 shots before overheating, resulting in a time to overheat of ~8 seconds, Upon overheating, Spewing Vents takes 4 seconds by default to recover from overheating.
Other than its bigger overheat tolerance, Spewing Vents behave identical to Photon Cannons, having the same hit-scan mechanics with high lock-on potential.
Spewing Vents deal 120 base damage on direct hits to the following targets: fauna, starships, Space Fleets, and destructible obstacles such as Reinforced Doors (Manufacturing Facilities and Operations Centres). Against starships in particular, the starship weapon deals 4x damage to the rear (resulting in 480 effective base damage).
Spewing Vents deals 24 base damage on direct hits with a full volley to all planetary Sentinels.
Mining Properties[ | ]
When used to harvest a planet's flora and minerals, Spewing Vents have a base mining power of 24 for each shot.
Upgrades[ | ]
- Spewing Vents Node - Potential improvements include Damage, Fire Rate and Heat Dispersion (see info in gallery below).
- Spewing Vents Node can evolve for
: C to B - 210
, B to A - 310
, A to S - 430
.
- The total number of nanites required to evolve a Spewing Vents Node from C to S is 950
.
Additional information[ | ]
- Upgrade Nodes can be obtained by shooting Void Eggs in Space Encounters. They are more common in uncharted and abandoned systems.
- In previous versions of the game, the installation location of the weapon would affect its projectile color. If the weapon was installed in the Storage Sacs, the plasma fire was green. If it were installed in the Organ Chamber, the weapon fire was blue.
Release history[ | ]
- Living Ship - Added as a weapon.
- Update 2.32 - Added an ability to evolve for