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The subject of this article is from the Echoes update.
The information from this article is up-to-date as of 13 February, 2024
SPECIAL

Starbirth is a mission page.

Summary[ | ]

Starbirth is a mission which is started after purchasing a Void Egg from the Quicksilver Synthesis Companion and flying using the pulse drive until you have a Space Encounter with a strange starship. The Void Egg becomes active and produces a number of coordinates which the player must follow to learn new technologies and repeat a long-forgotten Korvax experiment. This mission is one of the longest in the game, due to the "maturing" of all of the organs.

Game Description[ | ]

Flesh on Metal Bones

I took aboard an egg from the Space Anomaly. Since then, a strange consciousness, a mind I cannot fathom, has impregnated itself within my starship.

It seeks a host, a fusion of life and machine, so it may have existence beyond the Echoes...

The strange egg I carry called out to another organism, a bizarre hybrid of starship and living being.

Mission Steps[ | ]

Mature Neural Stem[ | ]

The Void Egg becomes an Active Void Egg. It now hums a strange music, calling me towards a world of strange, haunted terrain and bizarre colours.

After acquiring a Void Egg from the Space Anomaly and travelling within any system, the traveller will experience a Space Encounter with a strange alien starship, and receive directions to a star system where approximate coordinates are received. The traveller has to explore the area to discover a Korvax plaque on the planet. At the Plaque the player is required to provide a Consciousness Bridge, and receives a blueprint required for building one, and directions to a Crashed Freighter where you can acquire the Hexite necessary to build it. After returning to the Plaque and the Consciousness Bridge provided, the player receives a Fragile Neural Stem which has to mature for 18 - 25 1/2 hours.

Mature Heart Node[ | ]

The Void Egg becomes a Stirring Void Egg. It now hums a strange music, calling me towards a harsh world of dust, fire, and ice.

Once the Fragile Neural Stem matures into the Mature Neural Stem, the player will have another Space Encounter with a strange starship, and receive directions to a star system with an extreme Barren planet, where approximate coordinates are received. The traveller has to explore the area to discover another Korvax Plaque. At the Plaque the player is required to provide a Pulsating Core. The blueprint required for building one, and the Solar Ray blueprint will be provided by the plaque. Liquid Sun required for building a Pulsating Core can be mined from metal deposits using Solar Ray. After the Pulsating Core is provided, the player receives a Fragile Heart which has to mature for 19 - 25 hours.

Hardened Shell[ | ]

The Void Egg becomes an Awakened Void Egg. It now hums a strange music, calling me towards a paradise, a gentle world of life and water.

Once the Fragile Heart matures into the Mature Heart Node, the player will have another Space Encounter with a strange starship, and receive directions to a possibly abandoned star system with an extreme Lush planet, where a set of coordinates leading to another Korvax Plaque is received. At the Plaque the player is required to provide an Impossible Membrane. The blueprint required for building one will be provided. Building an Impossible Membrane requires a Hypnotic Eye which can be obtained at the marked underwater Abandoned Building, and Living Water. To obtain Living Water the player has to return to space, and interact with a Child of Helios. After the Impossible Membrane is provided, the player receives a Fragile Shell which has to mature for 20 - 24 hours.

Singularity Core[ | ]

The Void Egg becomes a Cracking Void Egg. It now hums a strange music, filling my mind with images of a shifting planet, one minute a world of grass, the next a world of strange anomalies.

Once the Fragile Shell matures into the Hardened Shell, the player will have another Space Encounter with a strange starship, and receive directions to a star system with a Hydro Garden planet, where a set of approximate coordinates which have to be refined is received. However, the planet is not always a Hydro Garden planet. The coordinates become more accurate approaching the specified location and lead to a Boundary Failure. Here the player is required to provide Seeds of Glass. The blueprint required for building them, and the Animus Beam blueprint will be provided. Animus Beam has to be used on living beings to collect Fragmented Qualia required for building Seeds of Glass. After Seeds of Glass are provided, the player receives a Growing Singularity which has to mature for 18 - 26 hours.

Soul Chamber[ | ]

The egg intones a strange song, repeating:

The Hunter // The Reflection // The Hunter // The Spiral of Reality // The Star Over Water // The Ascending Orb // The Obscured Companion // The Hunter // The Lowly Insect // The Anomaly // The Sailor // The Ocean King // EUCLID EUCLID EUCLID

Once the Growing Singularity matures into the Singularity Core, the player will have another Space Encounter with a strange starship, and receive Portal coordinates in Euclid: (NOTE: If you are not currently in a Euclid system, you will need to travel to Euclid before using the portal.)121905417A6B121905417A6B, address 026A:0084:0C16:0219, which lead to the star system Ischel-Althu, planet NMSCord Void Egg - Nyxara. On arrival the player receives coordinates (latitude/longitude -56.88, -159.20), which lead to an Abandoned Building. After interaction with the terminal the player receives a Soul Chamber which has to be filled in with souls of fallen Travellers, 3 souls are needed. Approximate coordinates for the next Traveller Grave are provided. All coordinates for the graves are randomly generated. After the Soul Chamber is full, it becomes Archived Soul, and the player has to return through the Portal.

WARNING: After collecting the third soul and returning through the Portal, entering your starship will trigger the egg's hatching and give you a choice to hatch the egg or ignore. Make a manual save via use of a Save Beacon or entering your Starship, choosing "Ignore", and exiting, and follow the advice below.

Fallen Host[ | ]

At this step, it is recommended that you make a manual save immediately [see reasoning below].

Once the player reenters their Starship, a new communication is received giving you the choice to hatch the egg or ignore. If you choose to hatch, a living ship will be generated in the current star system and you'll receive its location. It will be a Crashed Ship location, though instead of a regular Starship, it will have a Fallen Host Bio-ship. In order to review whether or not you are satisfied with its appearance, use Photo Mode from the Quick Menu so you don't have to exit your Starship and overwrite your manual save. If you are not satisfied, reload your manual save from the Options tab in the menu, go to a different system via teleport or portal travel, and you'll get a new communication leading to a different Fallen Host in that system. [See Starship Catalogue - Living Ship for possible locations as well as examples of other ships found].

If you are satisfied with its appearance/have found a living ship you like, exit your Starship and then perform Biogenesis, providing the Brain, the Heart, the Shell, the Core, and the Soul. Following this procedure, the living ship can be claimed as any other Starship, free of charge.

Additional Information[ | ]

  • When "Awaiting Contact", using your pulse drive in a blue star system is the fastest way to trigger your next encounter.
  • Starbirth can only be done once per save. Purchasing another Void Egg will cause a new Space Encounter to immediately lead to another Fallen Host, requiring 10,000 NANITES to claim the ship.
  • A Void Egg could be received by completing one of the expedition 1 or expedition 6 milestones.
  • The minimum time required to complete Starbirth for a player with 0 QUICKSILVER is four days starting Wednesday to obtain the required amount of Quicksilver from Nexus missions [four days of 400QUICKSILVERand a weekend mission, 1800QUICKSILVER], plus approximately four days of maturing Bio-ship organs.
  • All new items learned and obtained during the mission have a value of 1616 Units.
  • You don't need to warp for additional Space Encounters as long as you have additional Void Eggs in your inventory.
  • The Soul Chamber stage of the quest requires the player to have collected the first 12 of the 16 glyphs. This is because the quest asks the player to travel using a portal to specific coordinates, using some of those first 12 glyphs. The glyphs can be unlocked by talking to travellers and asking for their grave locations, then interacting with those graves; or by nearly completing The Purge, the final mission of The Artemis Path, to receive the glyphs each time you warp until you have them all.
  • As of Expedition Update planetary coordinates are no longer relevant since the mission now uses the Target Sweep Scanner for all parts of the mission besides the Euclid portal and space encounters with the Strange Starship.
  • It is advised to save before going to collect your living ship because if you don't like it, you can reload and get a different one until you get the one you want.
  • The time spent waiting between growing parts for the living ship can be skipped by setting your system clock 24 hours ahead.

Bugs[ | ]

  • When collecting the Fallen Host from Starbirth initial quest, all components must be located in one's Active Inventories (Exosuit, active starship cargo within item transfer range, or freighter cargo slots with Matter Beam installed), else a mechanical ship will spawn in its place.
    • If this issue persists through reloading your save;
      1. Reset Fallen Host by travelling 4,000 light years away from the affected system.
      2. Travel to an Alien Portal and use the glyphs provided above.
      3. Return to the previous system through the portal once again.
      4. Take flight and the mission 'Fallen Host' should re-trigger in the new system, fixing the problem.
  • If a Living Ship spawn fails to override the mechanical ship wreck and the previous case is NOT responsible, reloading the game will correct the issue so long as the reloaded save was made PRIOR to any interaction with the wrecked mechanical ship.
  • A void egg can sometimes be duplicated if you move too far from your current mission objective and restart the mission.
  • Sometimes when you make the item for the monoliths, the mission can bug and think you are too far away. Restarting the mission will also cause the above bug to occur.
  • Sometimes when going to obtain the living ship (whether through the mission or getting a new one) the objective can glitch and give you a normal ship instead of a living one.
    • It may happen after you have left the planet and returned. If this happens, try loading the last restore point after leaving the ship and it shall revert to a living ship.
  • If stored on your Freighter/Starship and far enough away from it, a developing organ will duplicate once its timer runs out. An immature organ will be left in your Starship/Freighter, and you will receive the mature organ in your Exosuit inventory.
  • If you are playing in Survival Mode, take as much caution as possible to avoid death if the immature organ is still in your Exosuit inventory, as your items are expunged on death.
    • This does not apply to your Starship's/Freighter's inventory, though the immature organ will not be replaced with the mature organ when the timer is done. Instead, you will receive a new instance of the matured organ while the immature organ permanently exists. You can keep it as a trophy as you cannot obtain it again, though not the intended way to complete Starbirth.

History[ | ]

  • Living Ship - Introduced as a secondary mission.
  • Expeditions - Void egg can be received competing one of the expedition 1 milestones, unstable planetary coordinates became approximate location.
  • Outlaws - Added void egg as a reward for one of the expedition 6 milestones.

Gallery[ | ]

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