|Additional storage units|
|Power usage||5 kPs|
|This article is about regular storage containers.. For storage units on freighters, see Freighter Storage Unit.|
Storage Containers are used to provide additional storage in your base.
A maximum of ten containers (labelled 0 through 9, although they can be renamed) may be built, with each container holding twenty stacks. Each stack will hold 9999 units of a specific resource, or 10 of certain special items like Vortex Cubes.
Spacious additional storage for inventory items.
Each type of Storage Container has 20 storage slots, and the slots generally have 4x capacity of "General" Inventory slots (and thus 2x capacity of "Cargo" Inventory slots) and so are able to hold any one of the following stacks:
- up to 9999 of any basic resource (such as Ferrite Dust, Oxygen, Carbon, Chromatic Metal, etc.)
- up to 80 tiny items, including Navigation Data
- up to 60 small items, including Salvaged Data
- up to 40 medium items, including Metal Plating and Di-hydrogen Jelly
- up to 20 large items, including Glass, all trade goods, and many crafting components such as Ion Batteries and Antimatter
- A single huge item, mostly Artifacts and uninstalled Upgrade Modules
- Storage Container 0's blueprint is the first blueprint uncovered by the Base Computer after the player reaches a certain point in the Artemis Path and begins the Base Computer Archives quest. The blueprints for storage containers 1-9 are given by the Overseer early on in the advanced base-building quest.
- Storage containers are numbered from 0-9 to make them easier to identify. Each container can be colored and renamed to provide additional visual clues as to their contents.
- Each number can only be used once per base. Instances of the same container share their contents with their associated number (1 - 1, 2 - 2, and so on).
- Items can be moved from the exosuit's or starship's inventory to storage containers at any time.
- Items may be retrieved from a storage container by either:
- Physically interacting with a container. You must be facing the front of container (the part that looks like a Galactic Trade Terminal) in order to access the contents.
- Pressing the "quick transfer" key bind when the cursor is hovering above an empty slot in the exosuit's inventory as long as the user is near any Base Computer.
- When moving items to a storage container there is no way to direct them to a specific container when not near them. If a stack (or more) already exist in one of the containers (provided there is enough space for the new item) the item(s) will be stacked automatically in their appropriate storage container, otherwise a new stack is created in one of the containers, if there is room.
- If the container loses power, the items inside are not lost, but cannot be retrieved by interacting with the container until the power is restored. However, they can still be retrieved from an unpowered container using an empty slot in the exosuit.
- If all containers with a specific number are deleted (e.g. all 0 containers are deleted) - the items inside are also not lost, but cannot be retrieved even via an empty slot in the exosuit until at least one instance of the container is rebuilt in any base.
- All containers of a specific number are linked and share inventories, including the freighter version.
- Some bugs are reported in regard to acquiring Storage Container 0's blueprint. The player can resolve by deleting all the bases and constructing a new base to restart the Base Computer Archives quest.
- Bugs have been reported, in some cases, that specific instances of a container can only exist once globally, while others work fine.
- There seems to be a glitch where sometimes you cannot take things out of a certain container, instead showing the description of a technology in the Starship. (Clicking random spots on an item's icon will eventually allow the item to be removed from the storage container.)
- Foundation - Introduced to the game.
- NEXT - Blueprint changed, formerly required Iron and Voltaic cell. Freighters now have their own storage units.
- Beyond - Now it requires power to be operational.
- Beyond 2.05 - Fixed an issue where storage containers could not be accessed.
- Synthesis 2.20 - Slots increased, used to be 5. Containers can now be named.
- Origins - formula changed, used to be 50 Magnetised Ferrite