| The subject of this article is from the Worlds Part II update.
The information from this article is up-to-date as of 25 March, 2025. |
The subject of this article is from the Worlds Part II update.
The information from this article is up-to-date as of 25 March, 2025.
The information from this article is up-to-date as of 25 March, 2025.
| Sweetroot | |
|---|---|
| |
| Category | Consumable |
| Type | Raw Ingredient |
| Total Value | 800 |
| Used for | Cooking |
| Updated | WorldsTwo |
Sweetroot is a consumable.
Summary[]
Sweetroot is a consumable and one of the Raw Ingredients.
Game description[]
An edible plant, harvested from planetary flora.
Process in a Nutrient Processor to generate edible products.
Source[]
Sweetroot in the wild.
Harvested from a wild plant, on all (except dead) planets.
Recipes[]
Sweetroot is used as an ingredient for cooking the following products using a Nutrient Processor:
-
Abyssal Stew -- Horrifying Mush x1 + Sweetroot x1 →
Abyssal Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Abyssal Stew -- Hypnotic Eye x1 + Sweetroot x1 →
Abyssal Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Creature Pellets -- Faecium x1 + Sweetroot x1 →
Creature Pellets x1 ("Prepare Bait", 2.5 sec./unit output) -
Fibrous Stew -- Foraged Mushrooms x1 + Sweetroot x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Fibrous Stew -- Impulse Beans x1 + Sweetroot x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Fibrous Stew -- Jade Peas x1 + Sweetroot x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Fibrous Stew -- Non-Toxic Mushroom x1 + Sweetroot x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Fibrous Stew -- Sievert Beans x1 + Sweetroot x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Fibrous Stew -- Solartillo x1 + Sweetroot x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Fibrous Stew -- Steamed Vegetables x1 + Sweetroot x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Fibrous Stew -- Sweetroot x1 + Pulpy Roots x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Fibrous Stew -- Sweetroot x1 + Sweetroot x1 →
Fibrous Stew x1 ("Combine and Reduce", 2.5 sec./unit output) -
Floral Wafer -- Sugar Dough x1 + Sweetroot x1 →
Floral Wafer x1 ("Dough Augmentation", 2.5 sec./unit output) -
Fruity Ice Cream -- Very Thick Custard x1 + Frost Crystal x1 + Sweetroot x1 →
Fruity Ice Cream x1 ("Rapid Chilling", 2.5 sec./unit output) -
Fruity Ice Cream -- Very Thick Custard x1 + Frozen Tubers x1 + Sweetroot x1 →
Fruity Ice Cream x1 ("Rapid Chilling", 2.5 sec./unit output) -
Fruity Ice Cream -- Viscous Custard x1 + Frost Crystal x1 + Sweetroot x1 →
Fruity Ice Cream x1 ("Rapid Chilling", 2.5 sec./unit output) -
Fruity Ice Cream -- Viscous Custard x1 + Frozen Tubers x1 + Sweetroot x1 →
Fruity Ice Cream x1 ("Rapid Chilling", 2.5 sec./unit output) -
Mushed Root Pie -- Pie Case x1 + Sweetroot x1 →
Mushed Root Pie x1 ("Assemble Pie", 2.5 sec./unit output) -
Processed Sugar -- Sweetroot x1 →
Processed Sugar x1 ("Nutrient Refining", 2.5 sec./unit output) -
Starched Fish -- Boiled Flipper x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Brined Flesh x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Delicate Legs x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Edible Chum x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Fish Fry x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Fish x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Fishy Slab x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Fleshy Cylinder x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Grilled Fillet x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Grilled Tentacle x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Haunted Fillet x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Horrifying Mush x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Jellymeat x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Marine Steak x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Mollusc Flesh x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Peeled Claws x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Pickled Fish x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Poached Worms x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Seafood 'Feast' x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Seared Fillet x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Shell Puree x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Smoked Fish x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Snail Fillet x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Steamed Rubber x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Whitebait x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output) -
Starched Fish -- Whole Roast Fish x1 + Sweetroot x1 →
Starched Fish x1 ("Seafood Assembly", 2.5 sec./unit output)
Fishing Bait[]
When applied as bait, Sweetroot gives the following bonus towards your next catch:
- Catch Rarity Improvement: 6%
- Catch Size Improvement: 2%
Additional Information[]
Restores 10% hazard protection once consumed.
Release History[]
- Beyond - Added as a consumable.
- Origins - Value increased to 800 units per sweetroot
- SentinelUp - Added benefits info.
- Aquarius - Added fishing bait bonuses.
Gallery[]
-
Information panel
(Worlds Part II) -
Information panel
(SentinelUp) -
Information panel
(Origins)



