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Evidence of possible "corruption" (or "exoticification"? I'm bad at making up terms)[]

Biomes with few flora seem to have some sort of exotic object in it. Their flora also gives significantly more resources than normal. For example, Drogradur NO426 / Chrima E16 has Ossified Stars scattered all over the surface. The planet is undergoing either cleansing or corruption - the Ossified Stars don't have a glowing, pulsating core.

G5457s (talk) 03:05, 20 November 2020 (UTC)

As stated in the True Exotics area:
"With each change to the universe the exotic elements that comprise these true exotic worlds have begun to spread: Cable pods appearing below seas and irri shells appearing on different worlds. Featured prominently in the PRISMS trailer, the bubbles appear to have begun to spread to other worlds as well (although the planet shown might still be a chromatic with a strangely normal atmosphere). This continued 'corruption' of the simulation may be a hint to something more - or just a reuse of assets."
This process has been ongoing and while it felt like asset reuse, at this point we can likely infer that after the Atlas forcefully repaired and restarted itself once more... it quickly gets corrupted again and begins to die once more. It's his death wroes. The logic of the universe breaks down. We can discuss how we handle them and where to add them to the page if they are distinct enough.Thamalandis (talk) 16:28, 6 July 2021 (UTC)

Beyond[]

A dead world in a yellow system got reseeded again with Beyond, this time to Hex. So this confirms at least since Beyond all types of Exotics can reappear for former dead worlds, not only the new ones. Not that I am surprised.Thamalandis (talk) 03:59, 24 August 2019 (UTC)
Thanks for the information, I added it to the universe page. Gorla (talk) 08:21, 24 August 2019 (UTC)

Recent "Redesign"[]

I don't mind if you add the same standardized stuff you added on all other biomes for type text, but not only were the names of the exotic types in their categories for a reason after I wrote them all, also adding more than one highlighted picture on the right for longer texts were deliberately chosen for visual. Not everyone browses with 2048px. It is meant to give a fair visual and direct local information. In general putting all types of exotic subnames DOWN while sorting them again after types down there is like writing in double brackets for math. You remove brackets, not add them. If the category exists up there, add it to it to give visitors a ONE and done read. I personally veto the change and want to reverse the removal.Thamalandis (talk) 22:02, 14 July 2019 (UTC)

I checked the mobile view and in my opinion in its current state it looks almost fine (one image at the start of each section, and maybe another somewhere in the section could work). I say "almost" because I would move the rest of the images to the Gallery section. Also I would remove the fauna images and instead I would add a link to the relevant section of the Anomalous page, even a short description could be added this page for each fauna.
Regarding the name generation I did a concise version, instead of adding to all types the same sentence eleven times, but I'm open to suggestions.
Please give some options rather then shoot down a very simple edit, I could have done a lot more as I have written above. For example the biome types could be split into subpages of this page or any other ideas? Gorla (talk) 22:55, 14 July 2019 (UTC)
By your argument you repeated the type names over and over instead of my "Planet Types" and then the types associated with the categories. You added repetition yourself! The text under name generation would have been fine ALONE without moving the types down there. So in short you saved ZERO redundancy or length and at the same time moved them out of the view of their respective areas where they fit in. Adding the types of M Structure in the M Structure section makes more sense than throwing them into a distant view. That is not a concise and complete experience if you search something. Same goes for affiliated pictures. The basic gallery showing the local fauna and biome as a sole example can be part of the concise experience... not a random gallery at the bottom. People don't scroll... if they look for something they go there and done. Separating information will make it get missed. Humanity doesn't have the attention span or urge to collect all their infos over and over from ten sources than you think it does. We didn't split ship types from Exotics, we didn't split of freighter types from freighters no matter the length. We dont split planet subbiome descriptions from their planet biome. That is not how this normally goes.Thamalandis (talk) 01:42, 15 July 2019 (UTC)
I see you still give the same level of criticism, but this time it was not that much constructive for me to get creative, although I think this revision takes us to a middle ground:
- I reverted the picture moving, although I still uphold my above mentioned comment about images, as most of the people who visit this wiki are mobile users (so they scroll).
- I added back to the subbiomes the lists of names. I know it was redundant, but at the time I did not realised this solution.
- I moved the Name generation section after the Summary section, this way I could refer to the True Exotics section including the lists of names. Gorla (talk) 20:38, 15 July 2019 (UTC)
"People don't scroll" does not mean that a phone user stops to move their window up and down to read the passage they are interested in. The studies that have shown humans are lazy and of short attention (important for homepage creators) mean that if the area (XYZ) is missing important parts about XYZ because it is under section ABC_TRI_XYZc1, then people won't find or read it. The end user needs concise and properly sorted infos in one location. Which I do agree with, not because I am one of that majority but because a concise info area is much more productive. Humans aren't computers that make their own table out of data they take from different tables. They want the info in one area. Only the organized minority handles info this way to "sort" it.
The changes are fine. I have put 1 picture away to make it more appealing in high res of 2048px from the Bubble biome. 2 for each should be fine though.Thamalandis (talk) 02:43, 16 July 2019 (UTC)

Exotic Prevalence[]

"Yellow stars will never..."

Is either obsolete or wrong. I did find a true exotic in a yellow system of Euclid. I propose to change the text passage.Thamalandis (talk) 21:59, 1 June 2019 (UTC)

So I'm thinking that the values in table at Biome#Biome probabilities should be considered as probability? 0 would mean extremely low chance, while 4 is extremely high chance. How would you name them from 0-4? Gorla (talk) 22:44, 1 June 2019 (UTC)
So you want to add a key table of 0 = X, 1 = Y? Well 0 obviously is VERY rare - although the planet I found is one of the Vision exotics. So it might be due to them being "forced in" that this rarity occurs. Until we find one that is not a Visions exotic, this can not be ruled out. So the 0 description needs to reflect the insanely rare chance. 0 = Outliers (Very Rare) 1 = Rare 2 = Common 3 = Likely 4 = Very Likely. In general 0 must be <5%. If we go by "0.5 Dead to Weird" we should have a value of 1 for Vision exotics.Thamalandis (talk) 22:54, 1 June 2019 (UTC)
I totally forgot about that 0.5 value, so the Visions specific exotic could appear due to that only, while the original exotic types still in question. I will add only the Visions related info for now. Gorla (talk) 23:09, 1 June 2019 (UTC)
"There has also been other confirmed exotic planets in an unknown area of the Euclid Galaxy. These planets were discovered on the ps4 by rohay1." - Moved from Page to Discussions... Sources people! Thamalandis (talk) 00:50, 8 June 2019 (UTC)
After travelling through many galaxies, I have found plenty of Exotic biomes in G and F class ("yellow") systems. Just a few examples:
Of course I cannot say if they are historic or Visions exotic, but at the end it does not matter. They are exotic to the user playing the game now.
IMHO, the values in the table are not probabilities, they are just enumerations. As to what probabilities assigned to each number, we can only guess. Peacebomb 4:36, 12 June 2019 (UTC).
Propose that we change the table value for Norm / Yellow G / Exotic to "< 1", or maybe just "?". Until we know the actual chance better, it is not correct to say 0. Also propose that we separate Norm and Harsh in the sentence "In Norm and Harsh galaxies, yellow stars will never have exotic planets" to reflect this. Happy to make these changes assuming no objections here. Speaktorob (talk) 09:54, 12 June 2019 (UTC)
The values are taken from the game file, so they are correct and should not be changed. We know the Visions update converted Dead biomes to the new Exotic (Weird) biomes and because of this they can appear in yellow systems. Also the Mega Exotic biome called Blue/Red/Green biome in the game file and they can only appear in the systems as their names suggest. Gorla (talk) 15:26, 12 June 2019 (UTC)
Even though values are taken from the game file, it is incorrect to call them probabilities, or assume that 0 means "never". We DO NOT know what weighting is assigned to those numbers. Perhaps we should say "represent relative probabilities" or something like that. And the sentence "Yellow stars will never..." should go away. Peacebomb 4:15, 13 June 2019 (UTC).
If you check the referred the game file (see here) it specifically uses the term "BiomeProbability". I do agree about how we interpret these values is questionable without exact facts. Gorla (talk) 05:50, 13 June 2019 (UTC)

Visions Data Collection[]

Which visuals where seen in which group:

Fissured (Aurora)
Calcified (Mollusc-Virus)
Petrified (Mollusc-Virus x2)
Columned (The Glass x2)
Pillared (The Glass)
Hexagonal (The Hex)
Mechanical/Metallic/Metallurgic (Nanophage x5)
Foaming (Bubbles)
Sporal (Calcishrooms NEW - named after trophy and mineral shrooms)
Fragmented (Mosaic - NEW)
Fractured (Mosaic)
Cable (Cables NEW - named after the trophy cable pod found there)
Contoured (Cables)
Finned (Shells NEW)
Breached - GLITCH (Aurora/Threatening Sentinels) Is this a collection with Boundary Failure and Sentinels?
Blood (Gaia Red Mist Atmosphere, actually Yellow)
Crimson (Gaia Yellow Atmosphere/Water - Chloride)
Vile Anomaly (Ordinary Gaia?! Maybe Bluish atmosphere... Chloride Crystals)
Scarlet (Mega Exotic Gaia with Underwater Plants ON LAND)
Toxic Anomaly (Mega Exotic Gaia with Underwater Plants ON LAND)
Ultramarine (Mega Exotic Gaia with Underwater Plants ON LAND)
Haunted Emeril (Mega Exotic Gaia with Lush + Scorched)
Doomed Jade (Mega Exotic Gaia with Toxic Plants / Blood Sea + Red Atmosphere)
Wine Dark (Mega Exotic Gaia with Toxic Plants)
Planetary Anomaly Red (Chromatic Gaia Anomaly Yellow Scanner)
Stellar Corruption Green (Chromatic Gaia Anomaly Red Scanner)
Vermillion Globe (Chromatic Fog: Pulsating Black Roots (Mega Exotic), Foggy... Red Hue.)
Vermillion Globe (Chromatic Gaia Anomaly Blue Scanner - Rockrings)

Date Conclusions[]

Mega Exotic planet types are interchangeable... just as Exotics were before. Our new RNG ladies and gentlemen! (see Vermillion Globe results). I did not see all versions yet though... I guess. Still there is an overlap. The general sky/water colour is random, the visual type is too. So all would fall under "Chromatic" anomaly. But what about the "normal" worlds? The Vile world I saw before was normal. The crimson one was normal too...Thamalandis (talk) 18:42, 26 November 2018 (UTC)

Did you keep track of the star colors when collecting your data? --Nodiddlyoddly (talk) 14:35, 27 November 2018 (UTC)
As you may notice above, yes. Several of the names are unique to star colors, so I did not need to write it down. Where they overlap I wrote "green" or "red". Which again had no bearing on the radar color (the Chromatic shine in your ship in 1st person). The color is independent of the stars anyway.Thamalandis (talk) 16:32, 27 November 2018 (UTC)

Rattling (Rattles x2 - preferred reference due to the rattle trophy)
Spined (Rattles x3)

5 of 5. Most likely a fix biome (Bone Spire). Counts for all of the "basic" exotics but better save than sorry. I stop visiting each type after 5 though.Thamalandis (talk) 00:46, 28 November 2018 (UTC)

I found all huge props listed below. The huge "living and crawling" spires are the HUGESTONE. The Gaia anomaly is the HUGERING. Waterplants obviously seen in the pictues above. Huge Scorched not seen solo, but in combination with HUGERING or HUGELUSH. Might also exist solo. HUGETOXIC often exists solo. And the others are just colour variants of atmosphere... they only suffer desaturation. The one thing all (or most) of the RGB have in common is desaturation and sometimes colour shifts. Mega Exotic is a bonus chance to spawn.Thamalandis (talk) 01:45, 28 November 2018 (UTC)
So we found Aurora again to sort it, it is part of the BEAMS. The Hydro Garden is missing, as is one other, Irrishells. We aren't missing anything, those have to be NEW biomes. Problem is the RGB biomes got so many types, their spawn is MUCH more likely. They are not only new but rare.Thamalandis (talk) 01:45, 28 November 2018 (UTC)
So I finally found one of the "GLITCH" planets which does not overlap with the RGB stuff. And it is just an Aurora. I think the Glitch is a collection of all. I need a second one to make sure though. They might house the Boundary Failures now as they count as Glitch parts too. My idea anyway. Found Irrishells and Hydro Garden and took species and trophy samples.Thamalandis (talk) 17:27, 28 November 2018 (UTC)

Data Discussion[]

Why do you insist on creating your own names? Is Wire Cell not sufficient? At least when I put the names in the article they were derived from those in the files. That is what it is called in the files, but you are reinterpreting it as mosaic. --Nodiddlyoddly (talk) 15:57, 26 November 2018 (UTC)
This is a data collection. I could also call it CP-10 for its appearance order of being documented in general or any other denomination. I called the Vile Anomaly a Chloride Planet for now too during data collection. That is not a proper term either. As you may have forgotten, FORMER exotics did mix and match their planet types with the actual biomes like crazy - refer to older screenshots - and thus I give each VISUAL a name instead of applying group names in data collection. You can complain IF that would be the final term on the main page. But not in my ingame data collection. The names have a purpose. Period. Thamalandis (talk) 16:28, 26 November 2018 (UTC)
Since you brought it up, those crystals are not part of the surface biomes, those are underwater biome objects. We should try to figure out if the underwater biomes are now tied to the surface biomes in any way.--Nodiddlyoddly (talk) 16:32, 26 November 2018 (UTC)
The Chloride Crystals also appeared on the beach on the surface, but in general not on land. However the huge amount of crystals was the only "odd" thing about the Vile planet. If it has some other meaning, that one sample didn't give it away.Thamalandis (talk) 16:35, 26 November 2018 (UTC)


I suppose it would make sense to post all the colored biome names: Red:

  • Crimson %PLANETCLASS%
  • Planetary Anomaly
  • Lost Red %PLANETCLASS%
  • [REDACTED] %PLANETCLASS%
  • Stellar Corruption Detected
  • Chromatic Fog %PLANETCLASS%
  • Vermillion Globe
  • Scarlet %PLANETCLASS%
  • Blood %PLANETCLASS%
  • Wine Dark %PLANETCLASS%

Green:

  • Planetary Anomaly
  • Lost Green %PLANETCLASS%
  • [REDACTED] %PLANETCLASS%
  • Stellar Corruption Detected
  • Chromatic Fog %PLANETCLASS%
  • Vile Anomaly
  • Toxic Anomaly
  • Doomed Jade %PLANETCLASS%
  • Haunted Emeril %PLANETCLASS%
  • Deathly Green Anomaly

Blue:

  • Planetary Anomaly
  • Lost Blue %PLANETCLASS%
  • [REDACTED] %PLANETCLASS%
  • Stellar Corruption Detected
  • Chromatic Fog %PLANETCLASS%
  • Harsh Blue Globe
  • Frozen Anomaly
  • Azure %PLANETCLASS%
  • Cerulean %PLANETCLASS%
  • Ultramarine %PLANETCLASS%

Source: NMS_UPDATE3_ENGLISH

Oops didn't sign. --Nodiddlyoddly (talk) 17:44, 26 November 2018 (UTC)

There are 6 large prop mega exotic biomes in the files, they are: HUGELUSH, HUGERING, HUGEROCK, HUGESCORCHED, HUGETOXIC, AND HUGEUWPLANT.

SOURCE: METADATA>SIMULATION>SOLARSYSTEM>BIOMES>HUGEPROPS

--Nodiddlyoddly (talk) 17:46, 26 November 2018 (UTC)

I noticed. The problem is rather they are our new "exotics" as they share planet types I fear. It seems implied. I do need sample size to proof it though. Scarlet was WPLANT up there (Water Plant), the Wine Dark was the Huge Toxic. The Chromatic Anomaly was NOT the huge lush. It is the one where the gaia world forms those giant rings out of two trees. It should be the HugeRing variant.Thamalandis (talk) 17:59, 26 November 2018 (UTC)
I rechecked the Vile world. Even in my best guesses atmosphere seems lacking as a demeanor on colour. Heck the others with color variation might have a secondary trait anyway. But the Chloride crystals do come out of the beach... out of the water and seem HUGE. I think that might be the HugeRock type and the prop chosen was chloride crystals. Not sure what other variants exist.Thamalandis (talk) 19:19, 26 November 2018 (UTC)

Naming conventions, new biome families and other changes[]

Chromatic Fog type

"I do exist!"

While we wait for Nodiddly to provide the proper source for the recent changes - and I really want to know how Chromatic Fog is supposed to be missing in those despite being ingame in the community week system - there are also other things to discuss. For one the biomes of the Exotics do indeed now seem grouped and unless we find name mixups again soon, we might need to give all of them their own biome group for planet types on the biome page. We can still make a secondary assortment there for Anomalous or Exotic planets in general as a sorting idea but they would get their own.Thamalandis (talk) 22:36, 25 November 2018 (UTC)

The source is NMS_LOC4_ENGLISH. The names used in the descriptions in the lower section are made up fan names. --Nodiddlyoddly (talk) 22:43, 25 November 2018 (UTC)

Gorla can show you how to copy the raw file data into a proper page to make it a source. However you still didn't tell me a) how Chromatic Fog went missing and also b) Community names do have a value here. So they would at least be mentioned in future pages... at least for more common once like The Glass.Thamalandis (talk) 22:47, 25 November 2018 (UTC)

Chromatic fog isn't an exotic planet type, it is from the new "red" biome type...that is why I didn't put it on this page. You can find the names for that biome in the NMS_Update3_English file. I believe we should use the names in the files over fan made names as much as possible. --Nodiddlyoddly (talk) 22:49, 25 November 2018 (UTC)

"Red"... the only thing red on that is the sky the rest is desaturiated. I really fear those are literally developer SHORT tags for the files and not proper names. We should actually collect the current type names (E.G. Chromatic Fog) and pick one of them to represent the groups. If the names aren't used ingame (Scorched, Irradiated, Toxic etc. are) then we shouldn't either. Thoe are literal short tags. We can use them to make an early presorting though. Also I did say we can use the official type names for the assortment. Common community names - for example the glass which matches the event logs in abandoned stations - are named that way for good reason. They are not to be the main page name, just mentioned ON that page. We also differentiate Exotic noses by community names. If we went by part data they surely would be tagged by a stub XYZ_23D numeric. Great wiki names.Thamalandis (talk) 22:53, 25 November 2018 (UTC)


Correction, it is used by the red/blue/green biomes, not just red. It is a possible description for all three of those planet types. I highly suggest you check out the language files instead of relying on how things appear in game. --Nodiddlyoddly (talk) 22:55, 25 November 2018 (UTC)

To match game reality against your answer: Red/Blue/Green describes the STARS. That is where it can spawn. Yes it only spawns in irregular stars and is part of all three. Which further proves that is NOT a group name at all. It is a star order.Thamalandis (talk) 22:57, 25 November 2018 (UTC)

I don't even know what you're talking about. Each star colour has a special planet type, for example: red star = REDBIOME1 = "Crimson %PLANETCLASS%", green star = GREENBIOME1 = Planetary Anomaly, blue star = BLUEBIOME2 = Lost Blue %PLANETCLASS%. Each colour has a few possible descriptions, some share descriptions. It is much clearer when you actually look at the language files. --Nodiddlyoddly (talk) 23:02, 25 November 2018 (UTC)

Which are all not named as you claim and PAK files. Which a normal editor cannot even read. Why do you think you are asked to transcribe it in the first place. If you want me to crossexamine data you need to make it accessible.Thamalandis (talk) 23:07, 25 November 2018 (UTC)

What are you talking about? Find NMSARC.86055253, extract the files with PSARC tool. Use the latest mbin compiler on the language files I mentioned. Read the files in your favorite text editor. Those are all the steps. --Nodiddlyoddly (talk) 23:09, 25 November 2018 (UTC)

You must be one of those people that expect everyone to be able to build a castle in the swamp just because you are a medieval engineer. "What are you talking about"... seriously? Either give a proper guide first next time, actually copy the name list for us users to read or do not give me such a conceited answer. I am not forced to know how to data dive into NMS if I ask you for a source. That is not common knowledge Nodiddlyoddly.Thamalandis (talk) 23:14, 25 November 2018 (UTC)

Sorry, but those are the tools you need. I thought since you were trying to call me out for sources, when I've never ever seen any page on this website requiring sources before... that maybe you would know what I mean't when I provided the file name where the information is found. I hope that you now understand why Chromatic Fog isn't on this page anymore... because it should be on it's own page. --Nodiddlyoddly (talk) 23:17, 25 November 2018 (UTC)

For further reference, I uploaded both files here, as they cannot be added to the wiki due to their size. Gorla (talk) 23:29, 25 November 2018 (UTC)
I read through loc4... I used words like Beam and Metallurgic in loc4... NO info pertaining to exotics. Only community week info and a lot of tutorial text. Are you sure that was the right file?Thamalandis (talk) 23:39, 25 November 2018 (UTC)
Sorry, check the other file. UPDATE3 --Nodiddlyoddly (talk) 23:43, 25 November 2018 (UTC)
Well seems it is Irrishells not just Shells as biome. Fair is fair. M Structure "might" be the Mega Exotic I guess... namewise. Let's gather samples. Fractcube not Fractured Cube too. So we might come into argue if we use the names proper as given in the biome data name. We can't just demand not to interpret them at one point but do so in another. There are a LOT of words starting with Irri... That aside, there is also the Red, Green, Blue which has overlaps in Chromatic and Stellar Corruption. Otherwise they seem unique. I wonder if Ultramarine is a pure ocean world... or with DEEP oceans. First of all we need VISUAL samples of all planets. First to make sure it isn't just names and they overlap like in the past (Like Mollusc Virus on Glass planet etc.) and are actual their own biomes. Then - as is most likely for biome red/green/blue - we need to see if some overlap still exists and can be seen as our new "Exotic". Most likely candidates are RGB. Let's do this properly. And no removal of community names until we finish the data collection!Thamalandis (talk) 00:03, 26 November 2018 (UTC)
Mstructure is not mega exotic. I'm pretty sure that's the internal name for the mollusk virus ones. Star color biomes do appear to be part of the mega-exotics. Because when I search the biome names for mega exotics, they appear under the different color biomes. --Nodiddlyoddly (talk) 00:11, 26 November 2018 (UTC)
I do agree that there were names for anomalous world types of normal planets like Toxic, Frozen etc. in the RGBs. So they either also called them Mollusk (M) internally or they saw some other M word in the shells with the flickering lights. *shrug*. I guess I go to some neighbor region I don't care for proper wiki documentation and raid some colored stars for visuals.Thamalandis (talk) 00:14, 26 November 2018 (UTC)
"Breached" is also shared, between the Glitch and Fissure biome, and seems to default to the latter. At least I've now found six planets with that name, and all of them are pure fissure planets. 188.192.106.12 18:29, 7 February 2020 (UTC)

Glitch Biome Type[]

For better understanding: Does the glitch biome type combines multiple True Exotics with each other? Like Sporal and M Structure + Shards on a planet? If so are there any known example planets found already? Are there any more informations in regards on Fauna to those planets? What about the trophies? How do they work on such glitch biome planets?

If anybody could spare some details would be nice!

Yours kindely, ElCapoChino

Glitch means any type can appear, but all should be of one type. They are the Pre-Vision exotics condensed into one final exotic type that has not been rerolled to new exotics yet. The legacy of a bygone age (see picture gallery at the bottom).Thamalandis (talk) 16:36, 6 July 2021 (UTC)
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