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There are actually eight sections to the HUD, if we're going to divide Health Status Bars and Environment Info, and Weapons/Tool Info and Wanted Level; which I agree it's important to do.

In the bottom right, there are 'not very important' Status icons that pop up below Mission Messages, or Messages relevant to the activity at hand. So, there's a lower Status area, for things like whether the Jetpack or Sprint is exhausted or recharging, or whether the players exosuit's inventory is full. Then there is also a Message area above that that goads the Player into taking various actions relevant to their general situation ("Don't forget to fix your ship man").

Sprint and the Jetpack both auto-recharge. And the Game verbally announces when storage is full too, but there's also a little icon in the bottom right that turns red. So these status icons aren't nearly as important as the Health, Shield, or Environment status areas.

Important messages also pop-up in the center of the screen, either when something important happens, or when the game wants to make sure the Player knows what to do next with whatever action they are 'actively' participating in. But I don't think it's important to add that to the HUD page, That's more of an Augmented Reality type of feature, like the Topographical location tags for Elements and POI's that pop-up when a player uses the scanner.

Xhellure (talk) 08:30, 1 August 2016 (UTC)xhellure

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