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The subject of this article is from the Beyond update.
The information from this article is up-to-date as of 27 November, 2019.
Tavis Spaceport
Galaxy Euclid
Star system HUB10-6A Quetzalcoatl's Sun
Planet Tavis
Builder MegaMecaSaru
Builder platform PC
Claimed by Omnis Empire
Game mode Normal
Updated Beyond
Features
Farm Geobay
Yes Full
Landing pad Arena
6 No
Trade terminal Racetrack
Yes

Tavis Spaceport is a player base.

Summary[ | ]

Tavis Spaceport is a player base, located on the planet Tavis in the HUB10-6A Quetzalcoatl's Sun system.

Layout[ | ]

Tavis Spaceport is a large puzzle base, built over a portal. To provide a more comfortable environment for our guests, all doors leading to the outdoors are airlocked. Each airlock is powered by a different mechanism, which will be listed in the features list below. A scaffold of four post supports build connections between each section, combining with the planets centrifugal force to keep the sections aloft. A teleporter exchange room on each floor provides access to the next floor, and an entry way to the next floor, and access to that floors services. Some doors may be locked, only accessible through the vault exchange room, or time locked. No two mechanisms are the same, and many provide viewing ports to see the inner-works for closely.

First Floor[ | ]

A small galactic gothic style entry hall greets travellers at the portal. From there, they are welcome to use one of the exocraft bays provided, or enter the airlock to gain access to the main greeting hall. The main greeting hall provides subtly lit trees behind glass, a decadent base teleporter, and a local teleporter that takes you to the second floor.

Second Floor[ | ]

The second floor holds the Star Bar, a hip and happening venue for a casual drink or full meal. Reservations are encouraged. A Nutrient Processor is also available for guest use. An airlocked hallway leads to two Landing Pads for aircraft.

Third Floor[ | ]

A storage bay provides access to the complete storage array. A trade terminal is provided at the end of the hall.

Fourth Floor[ | ]

Farming floor with lower valued crops.

Fifth Floor[ | ]

Locked farming floor with high valued crops, including a sizeable supply of NipNip.

Sixth Floor[ | ]

Main vault and access to the vaults on floors 5 and 7. Floor is accessible only during the day. Unauthorized access will be met with immediate imprisonment until daytime. Teleporters are protected by ball and combination locks. Rusted Metal and Oxygen stores are also accessible through the vault door.

Seventh Floor[ | ]

Glitch vault, used to store glitch artifacts from around the galaxy. Feel free to take or add one to the collection.

Eighth Floor[ | ]

The spaceport floor is accessed through a proximity switched airlock. Travelers may park their small spaceships on one of the four landing pads, or park larger spacecraft at the loading dock, which is currently occupied. Please notify dockmaster for scheduling. An attached shipyard provides the scaffolding and equipment for small repairs and complete constructions. A generator deposit is required to power the construction and docking aircraft.

Features[ | ]

Unsecured farm floor provides access to the low value crops:

Additional information[ | ]

Gallery[ | ]

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