The subject of this article is from the Aquarius update.
The information from this article is up-to-date as of 22 October, 2024. |
The information from this article is up-to-date as of 22 October, 2024.
This article is about the current version of Technology. For the Atlas Rises version, see Technology (Atlas). |
Technology is used for upgrading player equipment.
Summary[ | ]
Technology is an item that upgrades a player's exosuit, multi-tool, exocraft, and starship. You learn how to install technologies from blueprints.
When installing and upgrading technology, there are specific domains that can be upgraded. Your current stats are shown on the right hand side of the panel of your multi-tool or starship (stats for the exosuit are not displayed in-game).
- In starships, you upgrade Damage Potential, Shield Absorb, Hyperdrive Range, and Maneuverability.
- For Multi-tools, you upgrade Damage Potential and Scanner Range.
- For the Exosuit you can upgrade Life Support, Hazard Protection, Movement, and Gloves.
How to use technologies:
- Loot, buy or otherwise learn blueprints.
- Craft Technologies and install them into slots (general slots or technology slots).
- Optionally buy Upgrade Modules and install them.
- If needed, dismantle Technologies and re-craft them in a different slot.
Installation and Dismantle[ | ]
Can only be installed in the "Technology" slot of the item case. Technology Blueprint can be learned in the Space Anomaly. Then you can create them yourself. After learning them, select a technology slot and start the installation. When all the materials are inserted, the installation is complete. They cannot be installed unless there is an empty "technology" slot.
Each device in the technology slot can be dismantled by placing the cursor over it and holding down the delete button. Dismantling it will give you items. The breakdown of items obtained by dismatling is the same as items required for repair. Essential technologies and special equipment cannot be decomposed.
Technology Damage and Repair[ | ]
Technology will be critically damaged if it receives any damage or exceeds the Galactic Core. The likelihood of technology breaking down depends on the dfficulty setting: Technology Damage and the current shield remaining. They will break even if the shield is not exhausted.
The priority of what is likely to break depends on what has been damaged. For example, if you are attacked in battle, technology related to "Shields" will be more likely to break, and if you receive fall damage from a high altitude, technology related to "Jetpacks" will be more likely to break.
Broken technologies can be divided into those that do not function when broken and those that continue to function even when broken but are weakened. Those that do not function when broken are Normal Technology. Those that continue to function even when broken but are weakened are Upgrade Module and Core Technology. Performance is weakened only while broken, and returns to original performance after repair.
Broken technologies can be repaired with resources, items, and Repair Kit. The type and number of items needed for repair are the same as those that appear when dismantled. By using one Repair Kit, you can repair one slot. If there is something that is difficult to obtain in the repair area, use them instead.
The last remaining weapon installed on the spaceship will no longer break down in v4.2 Interceptor. This was mentioned again in the patch notes for v4.4 Echoes. In addition to the above, if multiple weapons are installed, the Rocket Launcher will no longer be selected as the last weapon when weapons break.
Technology Storage[ | ]
From v4.0 Waypoint onwards, it has become possible to "store" equipped technology in the item case while it is still in its completed state. Before that, you had to create and procure it again every time you changed Starship or Multi-Tool. After v4.0, it became possible to move and reuse technology by removing what was equipped on A and putting it on B. Core Technology cannot be saved.
If you hover the cursor over an installed device and select "Store Technology", it will change to an item with the name "<Technology Name> Package". The installed materials and status of its contents will be retained. By using this item, you can reinstall the device with the same status as before it was saved.
Exosuit Technology[ | ]
- Hazard Protection - Exosuit Environmental Shielding (recharged with Sodium-based substances, augmented with Environmental Shields)
- Shield Lattice - Hazard Protection Upgrade
- Life Support - Suit Survival Power Pack (recharged with Oxygen). Note: Using Jetpack and Speed Augmentation drains Life Support too.
- Oxygen Recycler - Life Support Upgrade
- Oxygen Rerouter - Emergency Life Support System
- Jetpack - Aerial Propulsion Booster
- Neural Stimulator - Exosuit Movement Upgrade (improves jetpack range (press jump button) and sprinting speed (press sprint button))
- Rocket Boots - Exosuit Upgrade (rapidly press the jump button to jump higher)
- Efficient Water Jets - Exosuit Movement Upgrade (Improves the fuel efficiency of the jetpack's marine jets)
- Haz-Mat Gauntlet - Exosuit Augmentation (needed for gathering advanced substances)
- Trade Rocket - Summons a rocket which can be filled with items to be sold for units.
- Exo-Skiff - Deployable Fishing Platform (places a floating platform above bodies of water and has a Cold Storage inventory that can store any fish caught with the Fishing Rig
Multi-Tool Technology[ | ]
Press G to Toggle tool modes. Press R to reload certain weapons.
Multi-Tool - Mining[ | ]
- Mining Beam - Mineral Extraction Laser (recharge with Carbon, mines basic resources)
- Advanced Mining Laser - Mining Beam Companion Unit (mines advanced resources)
- Terrain Manipulator - Terraforming device (adds/removes terrain, mines resource deposits)
- Geology Cannon - Terrain Destruction Device (needs unstable plasma, rapid ground excavation)
Multi-Tool - Exploration and Defence[ | ]
- Scanner - Topographic Survey (detects resources essential for survival)
- Analysis Visor - Binocular Tagging Device (enhanced HUD and detection abilities, enables detailed scans)
- Survey Device - hotspot locating system (shows locations of hotspots)
- Waveform Recycler - Multi-Tool Upgrade (faster scanner cool down) [classified as Exosuit technology but is installed on the Multi-tool]
- Personal Forcefield - Defensive Shield Technology (protection, drains life support, prevents Multi-Tool use while active)
- Fishing Rig - Deployable Angling Device (enables fishing on bodies of water using a variety of Fishing Baits)
- Lost Angler's Rig - A cosmetic variation of the Fishing Rig, rewarded for completing the Aquarius Expedition
Multi-Tool - Offensive Weapons[ | ]
- Boltcaster - Energy Projectile Weapon (needs Projectile Ammunition, cf pistol)
- Barrel Ioniser - Boltcaster Upgrade
- Pulse Spitter - Rapid Fire Projectile Weapon (rapid fire, cf submachine gun)
- Amplified Cartridges - Pulse Spitter Upgrade
- Scatter Blaster - Scatter Shot Projectile Weapon (close-range, wide-cone, slow, cf shotgun)
- Shell Greaser - Scatter Blaster Upgrade
- Blaze Javelin - Energy Beam Weapon (recharge with Carbon, cf Phaser)
- Mass Accelerator - Blaze Javelin Upgrade
- Plasma Launcher - Explosive Grenades (needs unstable plasma, cf hand grenades)
- Combat Scope - Weapon Precision Enhancement (hold RMB to zoom, cf sniper sight attachment)
Starship Technology[ | ]
Starship Flight Technology[ | ]
- Launch Thruster - Vertical Take-off System (to lift off, recharge with Starship Launch Fuel, Press W then SHIFT)
- Efficient Thrusters - Starship Launch System Upgrade (reduces fuel cost)
- Launch System Recharger - Starship Launch System Upgrade (slowly recharges Launch Thruster when starship is not in use)
- Pulse Engine - Starship Flight Booster (to fly in local system, recharge with Tritium, press SHIFT then A+D)
- Instability Drive - Pulse Engine Upgrade (reduces fuel cost)
- Sub-Light Amplifier - Pulse Engine Upgrade (increases speed of engine)
- Hyperdrive - Lightspeed Warp Drive (to jump between Yellow Systems, recharge with Warp Cell, used via map)
- Cadmium Drive - Hyperdrive Upgrade: Red Systems
- Emeril Drive - Hyperdrive Upgrade: Green Systems
- Indium Drive - Hyperdrive Upgrade: Blue Systems
- Emergency Warp Unit - Hyperdrive Upgrade (allows user to escape from combat by warping, destination is unpredictable and technology must be repaired after use)
Starship Shielding Technology[ | ]
- Deflector Shield - Spacecraft Hull Protection (recharged with catalytic elements)
- Ablative Armour - Starship Shield Upgrade
Starship Laser Weapon Technology[ | ]
- Phase Beam - Spacecraft Laser Device (asteroid mining, default long-range weapon)
- Fourier De-Limiter - Phase Beam Upgrade
- Positron Ejector - High Energy Starship Weapon (close range, wide cone, cf shotgun)
- Fragment Supercharger - Starship Positron Ejector Upgrade
- Infra-Knife Accelerator - Rapid Fire Starship Weapon (cf minigun)
- Nonlinear Optics (Infra-Knife Accelerator) - Infra-Knife Accelerator Upgrade
Starship Projectile Weapon Technology[ | ]
- Rocket Launcher - Spacecraft Projectile Weapon
- Large Rocket Tubes - Starship Rockets Upgrade
- Photon Cannon - Spacecraft Projectile Weapon
- Nonlinear Optics - Photon Cannon Upgrade
- Cyclotron Ballista - Non-guided Starship Weapon
- Dyson Pump - Starship Cyclotron Upgrade
Starship Scanner Technology[ | ]
- Economy Scanner - Long-range Sensor Technology (unlocks third map panel, enables detection of Trading Posts)
- Conflict Scanner - Long-range Sensor Technology (unlocks fourth map panel)
Other Starship Technology[ | ]
- Teleport Receiver - Ship-Mounted teleportation device (long-distance ship inventory access)
Exocraft Technology[ | ]
- Fusion Engine - Exocraft Power System (fuel)
- Exocraft Signal Booster - Exocraft Scan Equipment (press X to scan for buildings)
- Exocraft Acceleration Module - Exocraft Engine Upgrade
- Exocraft Mining Laser - Exocraft Mining Attachment
- Exocraft Mounted Cannon - Exocraft Weapon Attachment
Freighter Technology[ | ]
- Warp Core Resonator - a level 1 technology that increases jump range
- Amplified Warp Shielding - a technology allows warping to red systems
- Chromatic Warp Shielding - a technology allows warping to green systems
- Plasmatic Warp Injector - a level 2 technology that increases jump range
- Temporal Warp Computer - a technology allows warping to blue systems
- Reality De-threader - a level 3 technology that increases jump range
- Matter Beam - long distance matter transfer