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The subject of this article is from the Companions update.
The information from this article is up-to-date as of 30 March, 2021.
NmsMisc Universe.jpg

The universe is the largest named object in No Man's Sky.

Summary[edit | edit source]

The universe of No Man's Sky is composed of 255 unique galaxies, which in turn are composed of roughly 3 to 4 billion regions. Each of these regions contain more than 122 and up to hundreds of star systems. All star systems feature from 2-6 planets and/or moons, and usually a single space station. In all, the universe consists of over 18 quintillion planets.

Permutation[edit | edit source]

Each game mode is a different permutation of the universe. The different platforms have the same permutation. Please note the below coding for these are not official terms.

Steam[edit | edit source]

The Steam version of the game automatically updates when one is released.

Permutation Game mode Platform
Universe "C" Creative PC / PS4 / Xbox
Universe "N" Normal PC / PS4 / Xbox
Universe "S" Survival PC / PS4 / Xbox
Universe "P" Permadeath PC / PS4 / Xbox

GOG[edit | edit source]

The GOG version of the game allows a player to roll back to previous updates until NEXT 1.60 [1], which makes permutations for the universe to each update.

Permutation 1 Game mode Platform Update 1
Universe "C-1.XX" Creative PC / PS4 / Xbox 1.XX
Universe "N-1.XX" Normal PC / PS4 / Xbox 1.XX
Universe "S-1.XX" Survival PC / PS4 / Xbox 1.XX
Universe "P-1.XX" Permadeath PC / PS4 / Xbox 1.XX

1 Where XX means the update coding, see the patch notes.

Regeneration[edit | edit source]

During a universe regeneration, the player will not lose their inventory items, bases, or starships. The procedurally generated objects will have a new name and different stats, but their class remains.

If any object is removed from the game, it will be removed from the player's inventories as well. It may be replaced by a newly introduced object to render it obsolete, such as the Obsolete Technology used in NEXT.

Sometimes certain objects will not be removed, but simply became unobtainable (see the Atlas Stone).

Release history[edit | edit source]

  • Release - Introduced to the game.
  • Release 1.03 - Changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
  • Pathfinder - The universe experienced a limited regeneration.
  • Atlas Rises - The universe experienced a large-scale regeneration. The 256th galaxy and subsequent ones were removed from the universe; they cannot be reached through normal gameplay any longer. Now the 255th galaxy leads back to the 1st. To prevent players getting stuck in higher numbered galaxies, those lead back the lowered numbered galaxies: 256th leads to 2nd, 257th leads to 3rd etc.
  • NEXT - The universe experienced a regeneration.
  • Abyss - The universe experienced a limited regeneration by the addition of new underwater biomes. Also the artifacts experienced a small-scale regeneration.
  • Visions - The universe experienced a limited regeneration by the addition of new exotic biomes.
  • Beyond - The universe experienced a limited regeneration by converting Dead biomes into Exotic ones due to a coded property.
  • ExoMech - Update 2.45 removed the crossplay restriction between platforms.
  • Origins - Universe experienced a major regeneration and new planets were generated.

References[edit | edit source]

  1. Is it possible to roll back to Atlas Rises?, User japp_02 on Steam, dated 22 September 2018.