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The subject of this article is from the initial release.
The information from this article is up-to-date as of 25 November, 2016. |
The subject of this article is from the initial release.
The information from this article is up-to-date as of 25 November, 2016.
The information from this article is up-to-date as of 25 November, 2016.
Update 1.09 | |
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PS update | 18 September 2016 |
PC update | 16 September 2016 |
Steam build | 1337927 |
GOG Version | 2.5.0.7 |
Platform(s) | PS4, PC |
Release | Initial Release |
Update chronology | |
Previous update | Next update |
1.08 | 1.09.1 |
External links | |
Update 1.09 on nomanssky.com |
Update 1.09 is the seventh update to No Man's Sky.
Summary[]
Update 1.09 is the seventh update to No Man's Sky released on 18 September 2016 to Playstation 4 and 16 September 2016 to PC.
Official Patch Notes[]
Patch notes taken from Release Log and grouped into categories.
Crashes[]
- The game is now much more robust at recovering corrupted save files.
- Fix for creature generation crash.
- Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
- Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
[]
- Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
Exosuit[]
- Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
- Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
- Exosuit and Starship messaging system now always displays the correct number of collected resources.
- Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
Gameplay[]
- Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
- Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the player's Multi-tool may be.
- Pulsedrive systems now fully offline during warping.
- Creature footfall now audibly echos within caves.
Inventory / Resources / Blueprints[]
- Fix for some terrain resources being indestructible and therefore unmineable.
- It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
- Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
- Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
- Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
- The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
Language issues[]
- When interacting with a Terminal, it will print out the player's Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
- Fixed clipped text on save game restore buttons in all supported languages.
Performance[]
- PC and PS4 galaxy generation more robust during compiling.
- Improved framerate when scanning colossal structures such as Space Stations or Outposts.
- Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
- Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
Races[]
- Changes to player Standing with the Gek, Vy'keen and Korvax now display correctly within the stats menu.
- Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
Other[]
- Fixed errant title bar on the menu screen.
- Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
- Fix for perpetual day time if the player updated in a specific order.
- Bump shader version numbers for patch 1.09