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The subject of this article is from the Pathfinder update.
The information from this article is up-to-date as of 10 August, 2017. |
The subject of this article is from the Pathfinder update.
The information from this article is up-to-date as of 10 August, 2017.
The information from this article is up-to-date as of 10 August, 2017.
Update 1.22 | |
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Update date | 13 March 2017 |
Steam build | 1687185 |
GOG Version | 2.11.0.14 |
Platform(s) | All |
Release | Pathfinder |
Update chronology | |
Previous update | Next update |
1.20 | 1.23 |
External links | |
Update 1.22 on nomanssky.com |
Update 1.22 is the 12th official update to No Man's Sky.
Summary[]
Update 1.22 is the 12th official update to No Man's Sky. It was released on 13 March 2017 on the PS4 and PC platforms.
Actual text[]
PATCH 1.22
Hi everyone,
Thank you to everyone who's played the Path Finder Update so far! Your feedback has been incredibly helpful – please do keep it coming.
We’ll soon be releasing Patch 1.22, which includes some changes and fixes based on player feedback. Read on for full details!
PATH FINDER PATCH 1.22[]
- Exocraft Geobays can now be crafted on any planet – this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
- HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
- Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
- Fixed an issue which could cause the Starship cockpit to vanish when exiting
- Fixed some freighter door texture issues
- Fixed a rare crash when scanning from a vehicle
- Fixed a rare crash when feeding creatures
- Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
- During warp the quick menu now hides properly as intended
- Fixed an issue that prevented base material editing from working on PS4
As always, if you come across any issues, don’t hesitate to submit a report via our Help Centre as this will allow us to investigate further.
Thanks, Hello Games