No Man's Sky Wiki
The subject of this article is from the NEXT update.
The information from this article is up-to-date as of 28 October, 2018.
Update 1.58
Update date 30 August 2018
Platform(s) PS4/PC/Xbox
Release NEXT
Update chronology
Previous update Next update
1.57 1.59

External links

Update 1.58 on

Update 1.58 is the 32nd update to No Man's Sky.


Update 1.58 is the 32nd update to No Man's Sky and was released on 30 August 2018 for PC, PS4 and Xbox One.

It addresses mainly crashes and bugfixes. The previous update is Update 1.57.

Actual text[]

Hello Everyone!

No Man’s Sky NEXT launched just a few weeks ago. We have been absolutely overwhelmed by the positive response. We are excited to be on this journey with you.

We’ve been listening intently, and hard at work on fixes and improvements. We wanted to share a little news from behind the scenes.

Community Events[]

Hello Games has planned its first season of free weekly content and community events.

Specialist Polo and Priest Entity Nada, blinking around the edge of reality in their anomalous spacecraft, are broadcasting a request for assistance. Polo’s advanced boundary monitoring equipment has located a previously undetected iteration of the universe and they urgently need explorers to examine and explore this glitch in reality.

Beginning on Thursday 30th August, they will reach out to all explorers who have completed the first Space Anomaly mission. They need all the volunteers they can gather to help explore and document the reborn galaxies.

The first chapter of Polo’s research project examines a specific corner of the galaxy, where strange objects have begun spawning underground. Dedicated explorers who excavate and return them to the Space Anomaly will be rewarded with Quicksilver. Polo has constructed a new robotic companion to process this valuable substance into exclusive exotic collectables.

The initial range of items offered by Polo’s Quicksilver Synthesis Companion Bot are 6 new base building parts, 3 decals, a new emote, and a new character customisation. Over the coming weeks this will expand to 50+ items, including further base parts, emotes, customisations, exocraft, and more.

The ways to earn Quicksilver will also expand, and community events will grow in functionality.

Development Update[]

1.58 is a large new patch now live on PC, PS4 and Xbox One. You can find the long list of fixes and improvements below. Over the weeks since launch there have been near daily releases between experimental PC and all three platforms. Development has been intense, and very productive.

As the current hotfixes are tackling critical issues, I’m so happy to see the team more free to focus on gameplay and quality improvements / fixes, as well as more rare issues.

Right now the team is split between high priority bugs, as well as longer term, larger gameplay improvements. More on this coming soon.

Thank you so much,


Patch 1.58[]

  • Added user permissions for multiplayer, on a per-save slot basis. Settings for visibility, damage + base editing can be customised to apply to all players, friends only, or no-one.
  • Improved the terrain edit saving system, reducing the chance of terrain regenerating. Further improvements to this system are in progress.
  • Improved the visuals of player starship trails.
  • Added archaeology missions to the available pool of missions from planetary NPCs.
  • Fixed an issue that could prevent players with very large save games from saving.
  • Fixed a number of issues that prevented save games from loading.
  • Fixed an issue that incorrectly synced information in multiplayer.
  • Fixed a number of issues that could cause mission markers to be attached to the wrong destination.
  • Fixed a number of issues around the refiner and general inventory systems. Improved the pick and drop system of inventory management.
  • Fixed an issue that caused visual glitches in clouds at higher resolutions.
  • Fixed occasional crash in geometry streaming when exiting planet atmosphere.
  • Fixed issue where cloud shadows would interfere with reflection rendering.
  • Improved consistency between tessellated and non-tessellated terrains.
  • Improved performance when leaving planets.
  • Various memory savings, improving overall stability.
  • Various performance optimisations.
  • Fixed an issue that could prevent players from going through black Holes.
  • Fixed an issue where players were able to warp and get stuck on the other side of a portal.
  • Fixed an issue where players were able to enter their freighter base when it was not loaded in memory.
  • Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer.
  • Fixed an issue that could cause vast numbers of Sentinel Drones to spawn.
  • Fixed an issue that prevented players with pre-NEXT saves from fully upgrading their Exosuit.
  • Fixed an issue where freighter crew would change race on warp.
  • Fixed an issue where player ships could spawn on the same landing pad in multiplayer.
  • Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
  • Fixed an issue where players were not able to land on other player’s freighters.
  • Fixed a number of issues affecting the interaction with captains of freighters not owned by the player.
  • Fixed an issue that caused expedition length, difficulty and rewards to scale incorrectly relative to the power of the player’s fleet.
  • Fixed an issue that caused players to exit their ships / exocraft while tagging a marker.
  • Fixed an issue where ships landed on freighters to be labelled ON PLANET.
  • Fixed an issue that caused player ships to have incorrect information when viewed through the Analysis Visor.
  • Fixed an issue that could cause Sentinels to appear as undiscovered creatures when viewed through the Analysis Visor.
  • Fixed the axes used to calculate planet coordinates shown on the Analysis Visor.
  • Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
  • Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
  • Various text fixes.