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The subject of this article is from the Beyond update.
The information from this article is up-to-date as of 27 November, 2019. |
The information from this article is up-to-date as of 27 November, 2019.
Update 2.06G | |
---|---|
Update date | 20 August 2019 |
Platform(s) | PC |
Release | Beyond |
Update chronology | |
Previous update | Next update |
2.06F | 2.07 |
External links | |
Update 2.06G on nomanssky.com |
Update 2.06G is the 53rd official update to No Man's Sky.
Summary[]
Update 2.06G is the 53rd official update to No Man's Sky and was released on 20 August 2019 to PC.
It addresses bugfixes. The previous update is Update 2.06F.
Hidden Changes[]
Actual text[]
Hello everyone,
Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental yesterday, and this patch, 2.06g, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.
Bug fixes[]
- Fix for a matchmaking threading crash.
- Prevention of players orphaned in a lobby.
- Dynamically limit base building limits to allow some very large bases to load in more situations.
- Adjust GFX memory budgets to improve stability.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games