The subject of this article is from the Beyond update.
The information from this article is up-to-date as of 27 November, 2019. |
The information from this article is up-to-date as of 27 November, 2019.
Update 2.09 | |
---|---|
Update date | 22 August 2019 |
Platform(s) | PS4/PC/Xbox |
Release | Beyond |
Update chronology | |
Previous update | Next update |
2.08A | 2.09.1 |
External links | |
Update 2.09 on nomanssky.com |
Update 2.09 is the 57th official update to No Man's Sky.
Summary[ | ]
Update 2.09 is the 57th official update to No Man's Sky and was released on 22 August 2019 to PS4, PC, and Xbox.
It addresses bugfixes. The previous update is Update 2.08A.
Hidden Changes[ | ]
Actual text[ | ]
Hello everyone,
Thank you again to everyone playing Beyond, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of stability issues. Fixes for these were released on Steam experimental earlier today, and this patch, 2.09, is now live on PC. We’ll be rolling out these fixes to other platforms as soon as possible.
Bug fixes[ | ]
- Enabled mouse and keyboard rebinding on PC. Gamepad and other device rebinding can be performed via Steam.
- Fixed an issue that caused starships to spin endlessly while attempting to dock in the Space Anomaly.
- Fixed an issue that could cause dismantling the Signal Booster to remove other building parts.
- Fixed a crash when displaying markers for other players.
- Fixed an issue that could cause hands to become invisible.
- Fixed an issue that could prevent players in multiplayer from speaking to NPCs on the Space Station.
- Fixed an issue in Creative Mode that would prevent the Overseer mission chain from starting.
- Fixed an issue where some players were unable to summon the Space Anomaly after upgrading from NEXT.
- Fixed an issue where players were asked to collect nanites from an unusable terminal during the Ghost in the Machine mission.
- Fixed an issue where players were charged too much when trading in their existing ship or Multi-Tool.
- Fixed an issue where ships that were being added to a player’s fleet would be instead be traded in if purchased while the player’s current ship still had cargo aboard.
- Fixed an issue that caused the Upgrade Modules popup to display too aggressively, and to experienced players who did not need to see it.
- Fixed an issue that caused overly dramatic camera shake in the Space Anomaly.
- Fixed a crash that could occur when quitting the game.
- Fixed a rare crash in base wiring.
- Fixed an issue that caused the loading progress value to appear in the wrong font in certain languages.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games