|The subject of this article is from the NextGen update.
The information from this article is up-to-date as of 16 February, 2021.
The information from this article is up-to-date as of 16 February, 2021.
|PS update||12 November 2020|
|PC update||10 November 2020|
|Xbox update||10 November 2020|
|Previous update||Next update|
|Next Generation: Introducing Update 3.10|
Update 3.10 is the 101st official update to No Man's Sky.
- 1 Summary
- 2 Actual text
- 3 Fuller Worlds
- 4 Richer Base Construction
- 5 Your Journey Continues
- 6 32 Player Multiplayer
- 7 Crossplay
- 8 4K at 60 FPS
- 9 Playstation 5 Trigger Feedback
- 10 Playstation 5 3D Audio
- 11 Playstation Virtual Reality
- 12 Ultra Visuals
- 13 Improved Warp and Start-Up Speed
- 14 3.10 Patch Notes
Summary[edit | edit source]
Actual text[edit | edit source]
NEXT GENERATION: INTRODUCING UPDATE 3.10
Update 3.10 brings a graphically enhanced and smoother No Man’s Sky to the next generation of consoles. All enhancements are available to PC players.
Continue your journey in a universe with bigger bases, lusher planets, more players, faster warp speeds and more – free for all existing players.
Fuller Worlds[edit | edit source]
Wander across lusher, denser alien environments than ever before. Planetary terrain is populated with thicker grasses, flowers, fungi and rocks, rendered with higher resolution textures and more detailed geometry.
These improvements are available on PlayStation 5, Xbox Series X and all PC players who run on Ultra settings.
Richer Base Construction[edit | edit source]
Base building on next generation consoles can reach more ambitious heights, with the ability to construct larger and more complex builds.
Your Journey Continues[edit | edit source]
Seamlessly transition your No Man’s Sky journey to the next generation. Xbox One saves are automatically compatible with the next Xbox generation, and PS4 players can upload their save data in-game for download on PS5.
32 Player Multiplayer[edit | edit source]
For the first time, console players, on next generation hardware, can traverse the universe in sessions of up to 32 players. Explore, build, fight and survive alongside more Travellers than ever before.
Crossplay[edit | edit source]
All iterations of the universe are now united, and Travellers on PlayStation 5 and Xbox Series X / S can explore alongside Travellers on all other platforms.
4K at 60 FPS[edit | edit source]
Players with 4K compatible TVs can enjoy the universe in ultra high resolutions with smoother performance.
PlayStation 5 and Xbox Series X owners can experience a smooth 60fps at 4K resolutions, and Xbox Series S owners can customise their experience with a choice between high quality native resolution at 30fps or high performance at 60fps modes.
Playstation 5 Trigger Feedback[edit | edit source]
Players on PS5 will experience the console's new sensory features in No Man’s Sky.
Subtle haptic feedback allows you to feel the kick of your Multi-Tool as you blast Sentinels or mine resources, or the satisfying click of slotting a building part into place.
Playstation 5 3D Audio[edit | edit source]
New 3D audio technology increases the accuracy of positional sounds, immersing you deeper into the universe.
Playstation Virtual Reality[edit | edit source]
PSVR owners can continue to experience No Man’s Sky in Virtual Reality on PlayStation 5 via the backwards compatibility functionality.
Ultra Visuals[edit | edit source]
Graphical rendering on next generation consoles is enhanced at every level, with improved lighting, shadows, animation fidelity, volumetric effects, texture quality and greater draw distances.
Screenshot of new menu UIScreenshot of original menu UI
Improved Warp and Start-Up Speed[edit | edit source]
On all next generation hardware, use your Hyperdrive or the ancient Portal network to warp between systems more rapidly than ever, with warp speeds up to ten times faster than on current-generation consoles.
Embark on a new adventure or continue an existing journey with incredible load times.
Available at launch for PlayStation 5 and Xbox Series X/S. Free upgrade for existing owners.
3.10 Patch Notes[edit | edit source]
Next Generation Console Support[edit | edit source]
- No Man’s Sky is now compatible with PlayStation 5, Xbox Series X and Xbox Series S.
- Save games can be transferred from previous console generations to their next generation equivalent.
- PSVR owners can continue to experience No Man’s Sky in Virtual Reality on PlayStation 5 via the backwards compatibility functionality.
- PlayStation 5 users can use the Activities feature to track and manage their Journey Milestones.
- PlayStation 5 users now experience feedback directly through the triggers of their pad.
- Added support for Tempest 3D AudioTech on PlayStation 5.
Visual Enhancements[edit | edit source]
- Rendering quality has been significantly increased for next generation consoles.
- Base complexity rendering limits have been removed for next generation consoles.
- For next generation consoles and PCs running on “Ultra” settings, the distance at which detailed grass, plants, rocks and other objects are shown has increased.
- For next generation consoles and PCs running on “Ultra” settings, the density of terrain details such as foliage, fungi and rocks has been increased.
- Texture and geometric detail on a large number of objects such as foliage, fungi and rocks has been significantly increased.
- Improved the visual effect of grass being pushed aside when walking through it.
- Fixed an issue that caused the water horizon to appear bumpy.
- Fixed an issue that could occasionally cause grass to fail to render.
- Fixed an issue that caused butterfly bellies to be unintentionally always white.
- Fixed an issue that caused planetary lighting to change after opening and closing Photo Mode.
- Fixed an issue that could cause foliage to disappear when moving the camera in Photo Mode.
- Refreshed the set of community images on the Mode Select screen.
- Updated the style of the hazard protection icons on the HUD.
- Updated the style of the icons displayed by mission notifications and markers.
Performance and Stability[edit | edit source]
- Fixed a number of rendering-related crashes on PS4.
- Fixed an issue that could cause very large saves to fail to load on PC.
- Optimised terrain generation on Xbox One.
- Introduced a significant number of performance optimisations for all platforms.
Quality of Life[edit | edit source]
- Improved the feel of space combat. Target locking has been improved, and enemy ships are now more visible with cleaner UI.
- The camera shake caused by gassy hazardous flora has been reduced.
- The camera shake when shooting nearby objects has been reduced.
- Hover text has been added to banner emblems in the Appearance Customiser.
- On PS4 and Xbox One, when adding a No Man’s Sky friend who is playing on on the same platform, players are now also presented with the option to add them as a PSN or Xbox friend.
Misc Bugfixes[edit | edit source]
- Fixed a rare blocker where some players on older saves would be unable to progress in the Atlas Path.
- Fixed some rare cases where multiplayer sessions could fail to resume correctly after suspending the game on Xbox One.
- Fixed an issue that could cause a blank Galactic Map when joining a multiplayer game while the host was mid-warp.
- Fixed an issue where NPC pilots landing on planets could disappear for some players in a multiplayer game.
- Fixed an issue that could cause players to load into the wrong system when joining a multiplayer game while the host was on the other side of a portal.
- Fixed an issue that could prevent players from redeeming the pre-order bonus if it was installed while the game was running in the background.
- Improved the alignment of the camera when interacting with damaged containers.
- Fixed an issue that could cause ships docking in a Space Station to have incorrect collision.
- Improved the collision of doors on bases, making them easier to walk through.
- Fixed an issue that prevented base decals from being deletable after placement.
- Fixed an issue that could cause multiple mission notifications to display simultaneously and overlap.
- Fixed a rare case where the tutorial notifications would constantly flicker when starting a new game.
- Fixed a rare issue that could cause inactive missions to progress when using the Multi-Tool Scanner.
- Fixed a number of incorrect text responses in NPC interactions.