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(→‎Upgrade Modules: remove bolding from links)
(→‎Exocraft - Minotaur: remove bolding from links)
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|-
 
|-
 
|style="background:#195771;border:none" rowspan="2" |
 
|style="background:#195771;border:none" rowspan="2" |
|'''{{ilink|Daedalus Engine}}'''
+
|{{ilink|Daedalus Engine}}
 
|Engine
 
|Engine
 
|-
 
|-
|{{ilink|Self-Greasing Servos|'''Self-Greasing Servos'''}}
+
|{{ilink|Self-Greasing Servos|Self-Greasing Servos}}
 
|Significantly reduces fuel burn in the engine
 
|Significantly reduces fuel burn in the engine
 
|-
 
|-
 
|
 
|
|{{ilink|Icarus Fuel System|'''Icarus Fuel System'''}}
+
|{{ilink|Icarus Fuel System|Icarus Fuel System}}
 
| Generates energy during daylight hours
 
| Generates energy during daylight hours
 
|-
 
|-
 
|
 
|
|'''{{ilink|Ariadne's Flame}}'''
+
|{{ilink|Ariadne's Flame}}
 
|Jet thrusters
 
|Jet thrusters
 
|-
 
|-
 
|style="background:#3399ff;border:none" rowspan="2" |&nbsp; <br><br>
 
|style="background:#3399ff;border:none" rowspan="2" |&nbsp; <br><br>
 
[[File:CLASS.A.png|30px|link=]]
 
[[File:CLASS.A.png|30px|link=]]
|'''{{ilink|Minotaur Laser}}'''
+
|{{ilink|Minotaur Laser}}
 
|Mining Laser with no overheat
 
|Mining Laser with no overheat
 
|-
 
|-
|{{ilink|Precision Minotaur Laser|'''Precision Minotaur Laser'''}}
+
|{{ilink|Precision Minotaur Laser|Precision Minotaur Laser}}
 
|Ability to harvest tough minerals / +20% Mining Laser Power
 
|Ability to harvest tough minerals / +20% Mining Laser Power
 
|-
 
|-
 
|style="background:#01325C;border:none" rowspan="1" |
 
|style="background:#01325C;border:none" rowspan="1" |
|'''{{ilink|Minotaur Cannon}}'''
+
|{{ilink|Minotaur Cannon}}
 
|Lobs explosives toward targets
 
|Lobs explosives toward targets
 
|-
 
|-
 
|
 
|
|{{ilink|Minotaur Bore|'''Minotaur Bore'''}}
+
|{{ilink|Minotaur Bore|Minotaur Bore}}
 
|Terrain Manipulator for the Minotaur
 
|Terrain Manipulator for the Minotaur
 
|-
 
|-
 
|
 
|
|'''{{ilink|Minotaur Radar Array}}'''
+
|{{ilink|Minotaur Radar Array}}
 
|Scans for nearby minerals & buildings
 
|Scans for nearby minerals & buildings
 
|-
 
|-
 
|
 
|
|{{ilink|Environment Control Unit|'''Environment Control Unit'''}}
+
|{{ilink|Environment Control Unit|Environment Control Unit}}
 
|Protects against all hostile environments
 
|Protects against all hostile environments
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
! rowspan="2" |
 
! rowspan="2" |
! rowspan="2" |'''Module Name'''
+
! rowspan="2" |Module Name
! rowspan="2" |'''Stats'''
+
! rowspan="2" |Stats
'''Drawn'''
+
Drawn
 
! rowspan="2" |''Module Improves''
 
! rowspan="2" |''Module Improves''
 
! colspan="2" |[[File:CLASS.C.png|30px|link=]]
 
! colspan="2" |[[File:CLASS.C.png|30px|link=]]
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! colspan="2" |[[File:CLASS.S.png|30px|link=]]
 
! colspan="2" |[[File:CLASS.S.png|30px|link=]]
 
|-
 
|-
!'''Min'''
+
!Min
!'''Max'''
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!Max
!'''Min'''
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!Min
!'''Max'''
+
!Max
!'''Min'''
+
!Min
!'''Max'''
+
!Max
!'''Min'''
+
!Min
!'''Max'''
+
!Max
 
|-
 
|-
 
|style="background:#195771;border:none" rowspan="2" |
 
|style="background:#195771;border:none" rowspan="2" |
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|20
 
|20
 
|}
 
|}
'''Please add new modules directly to''' {{link|Minotaur Engine Upgrade}}; {{link|Minotaur Laser Upgrade}}; {{link|Minotaur Cannon Upgrade}}.
+
Please add new modules directly to {{link|Minotaur Engine Upgrade}}; {{link|Minotaur Laser Upgrade}}; {{link|Minotaur Cannon Upgrade}}.
   
 
=== [[Exocraft#Nautilon|Exocraft - Nautilon]] ===
 
=== [[Exocraft#Nautilon|Exocraft - Nautilon]] ===

Revision as of 04:30, 16 November 2020

The subject of this article is from the Desolation update.
The information from this article is up-to-date as of 22 September, 2020.
Upgrade Module
Upgrade Module
Category Consumable
Type Moderate (C)
Significant (B)
Powerful (A)
Supreme (S)
Suspicious (X)
Upgrade
Updated Desolation

Upgrade Modules are consumable products. These are important additions to base technologies and enhance them.

Summary

Upgrade Modules can greatly improve properties of the installed technologies in your exosuit, multi-tool, or starship. These can be bought with nanites from technology merchants in space stations. Unwanted modules obtained from other sources (Damaged Machinery, Operations Centres, Crashed Ships, and so on) can be sold to these merchants for nanites to spend on more desirable modules. The prices vary between locations and it can be wise to buy an S-class module in a system offering a cheap supply due to its random property. At 400 nanite cost, 5% can mean around 20.

You will never be able to install all existing modules at the same time. Choose the ones that suit your play style and feel like the most fun for your character. With the right modules, you can be any combination of fast, resilient, and powerful. Technologies do not count as a module and their limit and thus can be used in combination with them.

Mechanics

Properties

Modules are one-off purchases. You can dismantle them and gain resources, but not reinstall them like technologies. Plan ahead and install modules of the same type next to each other, to benefit from the synergy bonus.

You can only install three of the same module family in each of the base inventory and the technology slots, amounting to a maximum module count of six (3+3) per family.

Upgrade Stat Generation

Upgrade modules follow a static progression during module installation, but the generation seed is used for all module families at the same time and changes during the installation of one for all of them. This means the name and stats of a specific upgrade changes whenever any other type of upgrade module is installed, whether it be Exosuit, Starship, or Multi-tool. The new module they change into correlates to their order of installation. The seed is static!

If the game is reloaded, the exact same pool will be offered to the player, no matter the order they install other modules. If an S-class module had 200 ly Hyperdrive Range bonus on the third installation no matter in what order the former modules are installed or their class, if the same S-class module is used third again, it will once again be the 200 ly bonus module even if the name changes. Only if used second or fourth will it change! This is independent of overall mods and stat bonuses currently installed in your inventory. The module pool remains static at all times!

Dismantling a module does not affect the module pool. It will not be rerolled. This guarantees the exact same item when purchased afterwards and can be used to dismantle a lesser module before installing a new one to keep the old synergy after reload.

Quality

Each module exists in the typical class order: C < B < A < S.

  • C-class modules, valued at ~65 nanites, often contain upgrades with bad stats. For module types with at least four possible stats, upgrades from these modules will usually have one stat.
  • B-class modules, valued at ~150 nanites, often contain upgrades with mediocre stats. For module types with at least four possible stats, upgrades from these modules will usually have two stats.
  • A-class modules, valued at ~300 nanites, often contain upgrades with good stats. For module types with at least four possible stats, upgrades from these modules will usually have three stats.
  • S-class modules, valued at ~500 nanites, often contain upgrades with very good stats. For module types with at least four possible stats, upgrades from these modules will usually have four stats.

Technology merchants always sell C-class (or B-class, for Exosuit module types lacking a C-class quality) modules for each module type. They also stock a random assortment of higher-class upgrade modules which varies between star systems.

If the player is unlucky, their new A-class module can be worse than their old C-class module, especially for those having only one stat (Starship Shield etc.) due to the low % ranges overlapping the top-tier of lower classes.

Names

Names are generated by adding random Prefix (adjective) and Suffix (subsystem name), and have no direct effect on module stats. You can have 2 module with the same name but very different stats depending on the order of installation.

Values

No Man's Sky uses a decimal system that always rounds down. So while there might be a hidden 0.1 to 0.9999 in any maximum value of any module, a true 90% can never be reached. Thus all numbers below that are like 89% are all rounded down by the game but effectively are part of the maximum. This does not go for 1/3 which is shown as 33% as 33.333% is still rounded down to 33%. The player notices no difference for absolute non-linear values and numbers based on fractions.

How to Install Modules

Press Psbutton.circle/KEY.E/XBOXBUTTON.X (PS4/PC/Xbox) on a module and click on a General or Technology slot to install it. Installing them in general slots comes at the expense of inventory space. For example one can install three movement modules in general slots and three more movement modules in the technology slots and have their cumulative bonus.

Tips

When you buy a high-grade module, create a restore point (e.g. get in and out of your starship), then install the module. If it is worse than your bonus target (see bonus stats on the module family pages), reload the game and buy a cheap C-class module. Install it and dismantle it immediately. Your module pool now is rerolled and the former useless item might be useful now. Then repeat the above procedure until you get module stats you are happy with. This way you can prevent wasting huge amounts of nanites by sacrificing low grade modules. Just remember that the module order is static, so reloading to change it won't work. The installation order has to be mixed up.

Technology Blueprints & Upgrade Modules

Exosuit Modules

Technology Blueprints

Technology / Upgrade Effect
 

CLASS.C

Render.cell Life Support Keeps the player alive and provides power for movement
RENDER.CELLMOD Oxygen Recycler Increases life support capacity by 10%
CLASS.A RENDER.CELLMOD Oxygen Rerouter Uses Life Support system as an emergency oxygen supply
 

CLASS.B
CLASS.B
CLASS.C
CLASS.C
CLASS.C
CLASS.C

Render.protectgeneric Hazard Protection Protects from extreme temperatures, radiation & toxicity
RENDER.PROTECTGENERICMOD Shield Lattice Increases Hazard Protection's protection duration
Render.helmet Aeration Membrane +34% Underwater Breathing Efficiency
RENDER.PROTECTTOXIC Toxin Suppressor Supplements Hazard Protection in toxic environments
RENDER.PROTECTRADS Radiation Deflector Supplements Hazard Protection in radioactive environments
Render.protectcold Thermic Layer Supplements Hazard Protection in cold environments
Render.protectheat Coolant Network Supplements Hazard Protection in hot environments
 

CLASS.S

CLASS.A

CLASS.A

CLASS.B

Render.jetpack Jetpack Allows a player to temporarily fly
RENDER.JETPACKMOD Airburst Engine Allows a player to recharge exosuit jetpack while airborne
RENDER.JETPACKMOD Rocket Boots Enables advanced Jetpack functionality
RENDER.JETPACKMOD Efficient Water Jets Uses jetpack for faster underwater travel than swimming
RENDER.JETPACKMOD Neural Stimulator Increases running distance and Jetpack flight time
CLASS.S

CLASS.A

CLASS.B

CLASS.C

AUTOTRANSLATOR Advanced Translator Temporarily translates 3 words in each interaction
AUTOTRANSLATOR Superior Translator Temporarily translates 2 words in each interaction
AUTOTRANSLATOR Simple Translator Temporarily translates 1 word in each interaction
ARTEMISTRANSLATOR Artemis Translator 1 word in each interaction created during the Artemis Path
TECH.POWERGLOVE Haz-Mat Gauntlet Required to harvest some substances, e.g. flowers
RENDER.PERSONALREFINER Personal Refiner Single item refiner that you carry with you at all times
PRODUCT.HEXCORE Star Seed Reward for finishing the Atlas Path. Grants a boost to health
Product.atlasstone Remembrance Reward for finishing the Artemis Path.
Grants a boost to health & grants access to Remembrance Terminals

Upgrade Modules

Module

Name

Stats

Drawn

Module

Improves

CLASS.C CLASS.B CLASS.A CLASS.S X-Class
Min Max Min Max Min Max Min Max Min Max
RENDER.CELLMOD Life Support B 1-2

A/S 2

X 1-2

Life Support Tanks n/a 5 20 20 50 50 100 5 110
Solar Panel Power 0 10 0 25 25 50 0 75
RENDER.JETPACKMOD Movement Always Jetpack Tanks 100 150 100 150 150 200 200 225 100 230
Initial Boost Power n/a 0 5 0 5 5 10 0 15
C 0-1

B 0-2

A 1-2

S 2

X 0-2

Fuel Efficiency 5 10 10 15 10 20 10 20 5 25
Sprint Recovery Time 0 10 10 20 20 30 30 50 0 60
Recharge Rate 0 5 5 10 10 15 15 25 5 30
Sprint Distance 10 20 10 30 20 50 40 50 10 60
RENDER.SHIELDMOD Defence Systems C/B 1-2

A/S 2

x 1-2

Core Health 20 (shows as 33)
Shield Strength 80 90 80 90 85 90 90 95 75 95
RENDER.PROTECTTOXIC Toxic Protection Always Toxic Protection n/a 180 265 200 265 220 265 1

1

1

1

10

10

10

10

RENDER.PROTECTRADS Radiation Protection Always Radiation Protection n/a 180 265 200 265 220 265
Render.protectheat Heat Protection Stats

show

wrong

Heat Protection n/a 180 265 200 265 220 265
Render.protectcold Cold Protection Cold Protection n/a 180 265 200 265 220 265
Render.helmet Underwater Protection Oxygen Tank n/a 180 265 200 265 220 265 n/a n/a

Please add new modules directly to Life Support Upgrade; Movement System Upgrade; Defence Systems Upgrade.

Starship Modules

Technology Blueprints

Technology / Upgrade Effect
 

CLASS.S

CLASS.B

Render.landinggear Launch Thruster Required for landing and lift-off
Launch System Recharger Recharges LT at 4% per minute
RENDER.LANDINGGEARMOD Efficient Thrusters Launch cost -20%
 

CLASS.S

CLASS.A

CLASS.A

RENDER.PULSEDRIVE Pulse Engine Powers all in-system flight
RENDER.PULSEDRIVE Sub-Light Amplifier Increases pulse engine speed
RENDER.PULSEDRIVE Instability Drive Increases fuel efficiency
RENDER.PULSEDRIVE Photonix Core +25% Power, +15% Boost, +11% Maneuverability
 

CLASS.C

RENDER.SHIELD Deflector Shield Energy shield that protects spacecraft
RENDER.SHIELDMOD Ablative Armour +7% Shield Strength
 

CLASS.S

CLASS.A

CLASS.A

CLASS.B

Render.hyperdrive Hyperdrive Travel to Yellow Systems
TECHNOLOGY.INDIUMDRIVE Indium Drive Travel to Yellow, Red, Green & Blue Systems
TECHNOLOGY.EMERILDRIVE Emeril Drive Travel to Yellow, Red & Green Systems
TECHNOLOGY.INDIUMDRIVE Emergency Warp Unit Allows escape from combat by warping
TECHNOLOGY.CADMIUMDRIVE Cadmium Drive Travel to Yellow & Red Systems
 

CLASS.C

RENDER.SHIPPROJECTILE1 Photon Cannon Rate: 7 shots/sec / Overheat: 5.6s / Cooldown: 4s
RENDER.SHIPPROJECTILE1MOD Non-Linear Optics +21% Heat Dispersion
 

CLASS.B

RENDER.PHASEBEAM Phase Beam Spacefaring beam weapon and asteroid mining tool
RENDER.PHASEBEAMMOD Fourier De-Limiter +11% Heat Dispersion
 

CLASS.B

RENDER.PHOTONBLAST Positron Ejector 20 shot, wide cone of destruction, lacks range
RENDER.PHOTONBLASTMOD Fragment Supercharger +20% Accuracy / +25% Range
 

CLASS.B

RENDER.PHOTONACCEL Infra-Knife Accelerator Rapid sequences of fire.
RENDER.PHOTONACCEL Q-Resonator Changes 2 shot to 3 shot per volley, increasing Dmg
 

CLASS.B

RENDER.IONBLAST Cyclotron Ballista Large concentrated ball of charged particles
RENDER.IONBLASTMOD Dyson Pump +11% Heat Dispersion
 

CLASS.B

Rocket Launcher Rocket Launcher Highly destructive weapon
RENDER.ROCKETMOD Large Rocket Tubes +20% Heat Recovery
RENDER.SHIPTELEPORT Teleport Receiver Increases material teleport range from 50u to 150u
RENDER.SHIPSCAN ECON Economy Scanner Grants ability to check a system's economy details
RENDER.SHIPSCAN COMBAT Conflict Scanner Grants ability to check a system's Conflict Level

Upgrade Modules

Module

Name

Stats

Drawn

Module

Improves

CLASS.C CLASS.B CLASS.A CLASS.S X-Class
Min Max Min Max Min Max Min Max Min Max
RENDER.PULSEDRIVEMOD Pulse Engine C 1-2

B 2

A 2-3

S 3

X 1-3

Fuel Efficiency 5 10 10 15 15 20 20 5 25
Maneuverability 0 5 0 10 5 12 5 12 0 14
Boost 0 5 5 10 5 15 10 15 0 20
"RENDER.SHIELD Deflector Shield Always Shield Strength 10 20 10 20 20 30 30 7.5 37.5
RENDER.HYPERDRIVEMOD Hyperdrive C/B 1

A/S 2

X 1-2

Warp Cell Efficiency n/a n/a 100 100 100
Hyperdrive Range 50 100 100 150 150 200 200 250 50 300
RENDER.SHIPPROJECTILE1MOD Photon Cannon

(Damage Stats don't

appear as they should)

C/B 1-2

A 2-3

S 3

X 1-3

Fire Rate 0 1 1 2 2 3 3 0 3
Heat Dispersion 0 1 1 2 2 3 3 0 4
Damage 8 16 12 20 16 24 20 (6) 28 (8) 8 32 (9)
RENDER.PHASEBEAMMOD Phase Beam

(Damage Stats don't

appear as they should)

C/B 1-2

A/S 2

X 1-2

Heat Dispersion 10 35 35 55 55 75 75 95 10 100
Damage 30 40 40 50 50 60 60 (24) 70 (27) 30 80 (30)
RENDER.PHOTONBLASTMOD Positron

(Damage Stats don't

appear as they should)

C 1-2

B 2-3

A/S 3

X 1-3

Fire Rate 5 10 10 14 14 15 15 5 20
Heat Dispersion 1 5 5 10 10 15 15 1 20
Damage 2 6 4 10 8 10 10 (3) 2 12 (3)
RENDER.PHOTONACCELMOD Infra-Knife

(Damage Stats don't

appear as they should)

C 1-2

B 2-3

A/S 3

X 1-3

Fire Rate 1 5 1 5 5 10 5 10 1 15
Heat Dispersion 1 3 3 5 5 7 7 9 1 13
Damage 2 6 4 10 8 12 10 (6) 12 (7) 2 14 (8)
RENDER.IONBLASTMOD Cyclotron

(Damage Stats don't

appear as they should)

C 1-2

B 2-3

A/S 3

X 1-3

Fire Rate 1 5 1 5 5 10 10 15 1 20
Heat Dispersion 10 20 20 25 25 30 30 35 10 40
Damage 2 6 4 10 8 12 10 12 2 14

Please add new modules directly to Pulse Engine Upgrade; Hyperdrive Upgrade; Deflector Shield Upgrade;

Photon Cannon Upgrade; Phase Beam Upgrade; Positron Ejector Upgrade; Infra-Knife Accelerator Upgrade; Cyclotron Ballista Upgrade.

Living-ship Modules

Technology Blueprints

Technology / Upgrade Effect
BIOTECH.BRAIN Neural Assembly Vertical Take-off System
BIOTECH.HEART Pulsing Heart Starship Flight Booster
BIOTECH.EYECLUSTER Singularity Cortex Lightspeed Warp Drive
BIOTECH.SCALES Scream Suppressor Spacecraft Hull Protection
BIOTECH.EYE Grafted Eyes Spacecraft Laser Device
BIOTECH.LUMPS Spewing Vents Spacecraft Projectile Weapon

Upgrade Modules

Module

Name

Stats

Drawn

Module

Improves

CLASS.C CLASS.B CLASS.A CLASS.S
Min Max Min Max Min Max Min Max
BIOTECH.BRAIN Neural Assembly Always Launch Cost -5 -10 -10 -15 -15 -20 -20
Automatic Recharging No Yes
BIOTECH.HEART Pulsing Heart 1-2 Fuel Efficiency 5 10 10 15 15 20 20
Maneuverability 0 5 0 10 5 12 5 12
Boost 0 5 5 10 5 15 10 15
Always Teleport Receiver Activated (Hidden)
BIOTECH.EYECLUSTER Singularity Cortex Always Hyperdrive Range 50 100 100 150 150 200 200 250
Possible Warp Cell Efficiency 100 100
Always Hyperdrive Scramble Activated (Hidden)
BIOTECH.SCALES Scream Suppressor Always Shield Strength 0.05 0.1 0.05 0.1 0.1 0.2 0.2 (30)
Scan Activated (Hidden)
BIOTECH.EYE Grafted Eyes

(Damage Stats don't

appear as they should)

1-2 Heat Dispersion 10 35 35 55 55 75 75 95
Damage 30 40 40 50 50 60 60 (24) 70 (27)
BIOTECH.LUMPS Spewing Vents

(Stats don't appear

as they should)

1-2 Fire Rate 0 1 1 2 2 2.1 (3)
Heat Dispersion 0 1 1 2 2 3 1900 2700 (3)
Damage 8 16 12 20 16 24 20 (6) 28 (8)

Multi-tool Modules

Technology Blueprints

Technology / Upgrade Effect
RENDER.BINOCULARS NEXT Analysis Visor Allows you to scan your environment
CLASS.A RENDER.BINOCSMOD Survey Device Allows you to search for hotspots
 

CLASS.B

RENDER.SCAN NEXT Scanner Highlights a selection of resources within its scan radius
RENDER.SCANMOD Waveform Recycler -20% Recharge Time / +11% Scan Radius
 

CLASS.S

CLASS.A

CLASS.C

Render.laser1 Mining Beam Fires an intense laser beam at its target. Used for mining
AdvMiningLaserIcon Optical Drill +50% to mined resources
AdvMiningLaserIcon Advanced Mining Laser Enables mining of larger rocks / +11% Mining Speed
RENDER.LASER1MOD Plasma Resonator +6% Mining Speed / +5% Heat Dispersion
 

CLASS.A

CLASS.C

CLASS.C

Render.projectile1 Boltcaster Assault rifle
Render.projectile1mod Boltcaster Ricochet Makes bullets bounce
Render.projectile1mod Barrel Ioniser +31% Accuracy
Render.projectile1mod Boltcaster SM +1% Damage / +21% Fire Rate / +8.0 Clip Size
 

CLASS.C

Blaze javelin Blaze Javelin Charged energy weapon. Longer hold = more power
RENDER.BLAZEJAVELINMOD Mass Accelerator +20% Damage
 

CLASS.A

CLASS.C

Pulse spitter Pulse Spitter Machine Gun
RENDER.PULSESPITTERMOD Pulse Spitter Ricochet Makes bullets bounce
RENDER.PULSESPITTERMOD Amplified Cartridges +20.0 Clip Size
 

CLASS.C

NmsWeapon Scatter Blaster Icon Scatter Blaster Shotgun
NmsWeapon Scatter Blaster Upgrade Icon Shell Greaser -11% Reload Time
ANMS Incinerator Incinerator Flamethrower
RENDER.SUNLASER Solar Ray Mines deposits for Liquid Sun
RENDER.SOULLASER Animus Beam Good against Fauna. Gives Fragmented Qualia
RENDER.TERRAINEDITOR Terrain Manipulator Add, remove, restore or flatten terrain
Render.grenade Plasma Launcher Grenade
RENDER.TERRAINGRENADE Geology Cannon Grenade that damages the ground
RENDER.BINOCSMOD Combat Scope Allows you to zoom
RENDER.SHIELD Personal Forcefield A temporary forcefield

Upgrade Modules

Module

Name

Stats

Drawn

Module

Improves

CLASS.C CLASS.B CLASS.A CLASS.S X-Class
Min Max Min Max Min Max Min Max Min Max
RENDER.SCANMOD Scanner C 1-2

B 2

A 2-3

S 3

Upgradecat.scanScan Radius 5 10 10 20 20 30 30 40 5 50
Upgradecat.scanFlora Scanned 1000 2000 2500 5000 5000 9999 6500 9999 1000 11000
Upgradecat.scanFauna Scanned 1000 2000 2500 5000 5000 9999 6500 9999 1000 11000
RENDER.LASER1MOD Mining Beam C 1-2

B 2-3

A 3-4

S 4

UPGRADECAT.SPEEDMining Speed 5 10 5 15 10 20 15 20 5 20
Upgradecat.energyFuel Efficiency 0 10 10 15 15 20 20 (21) 1 26
Upgradecat.timeHeat Dispersion 5 15 15 20 20 40 40 50 5 55
Upgradecat.timeOverheat Downtime 5 10 10 15 10 15 15 20 5 25
Render.projectile1mod Boltcaster

(Needs Testing

Desolation)

C 1-2

B 2-3

A 3-4

S 4

Upgradecat.damageDamage 1 1 2 2 3 3 4 1 5
Upgradecat.timeReload Time 5 10 10 15 10 20 10 20 5 25
UPGRADECAT.SPEEDFire Rate 0 10 5 10 10 15 10 15 0 20
Upgradecat.timeBurst Cooldown 15 0 20
UPGRADECAT.CLIPShots Per Burst 1.2 1.4 1 2
UPGRADECAT.CLIPClip Size 2 4 6 8 2 10
RENDER.BLAZEJAVELINMOD Blaze Javelin C 1

B 1-2

A 2

S 2

Upgradecat.damageDamage 30-40 (1) 40-50 (2) 50-60 (3) 60-75 (4) 30 85
Time To Full Power 5 10 10 15 10 20 10 20 5 25
RENDER.PULSESPITTERMOD Pulse Spitter

(Needs Testing

Desolation)

C 1-2

B 2-3

A 3-4

S 4

Upgradecat.damageDamage 1 1 2 1 3 2 (6) 3 (9) 1 4
Upgradecat.timeReload Time n/a 0 10 0 10 5 10 0 15
UPGRADECAT.SPEEDFire Rate 0 10 0 10 5 10 10 15 0 20
UPGRADECAT.CLIPClip Size 12 12 12 12 12
RENDER.SCATTERBLASTERMOD Scatter Blaster C 1-2

B 2-3

A 3-4

S 4

Upgradecat.damageDamage 1 1 3 2 4 3 5 1 6
Upgradecat.timeReload Time 5 10 10 15 15 20 20 25 5 30
UPGRADECAT.SPEEDFire Rate n/a 0 5 5 10 10 15 0 20
UPGRADECAT.CLIPClip Size n/a 8 8 8 8
UPGRADECAT.CLIPShots Per Burst 1 1
Upgradecat.timeBurst Cooldown 15 20 5 25
Render.grenademod Plasma Launcher C 1-2

B 1-3

A 2-3

S 3

Upgradecat.damageDamage 10 20 20 30 30 40 35 40 350 400
Upgradecat.scanExplosion Radius 0 5 5 10 5 10 10 15 0 20
UPGRADECAT.SPEEDProjectile Velocity 100 200 100 300 100 300 200 300 100 400
Upgradecat.genericBounce Potential 1 1 2 2 3 3 1 4
Render.grenademod Geology Cannon C 1

B 1-2

A 1-2

S 2

Upgradecat.damageDamage 10 20 20 30 30 40 35 40 10 45
Upgradecat.scanExplosion Radius 10 20 20 30 30 50 40 50 10 60
UPGRADECAT.SPEEDProjectile Velocity 100 200 100 300 100 300 200 300 100 400

Please add new modules directly to Mining Beam Upgrade; Analysis Visor Upgrade; Boltcaster Upgrade; Plasma Launcher Upgrade; Geology Cannon Upgrade; Blaze Javelin Upgrade; Scatter Blaster Upgrade; Pulse Spitter Upgrade.

Exocraft Modules

Exocraft modules can be purchased from the Exocraft Technician (requires a built Exocraft Terminal) as well as from any space station marketplace.

Exocraft - Roamer / Colossus / Nomad / Pilgrim

Technology Blueprints

Technology / Upgrade Effect
Render.engine Fusion Engine Engine
RENDER.ENGINEMOD Icarus Fuel System Generates energy during daylight hours
E.Acceleration Module Allows short bursts of speed
 

CLASS.A

RENDER.VEHICLE LASER E.Mining Laser Mining Laser with no overheat
E.Mining Laser Sigma Ability to harvest tough minerals / +20% Mining Laser Power
E.Mounted Cannon Lobs explosives toward targets
 

CLASS.A

CLASS.B

E.Signal Booster Finds Resource Deposits & Depots / +100% Scan
E.Signal Booster Tau Finds Ruins & Monoliths / +100% Scan
E. Advanced Signal Booster Finds Abandoned Buildings & Drop Pods / +100% Scan
CLASS.A

CLASS.A

CLASS.A

RENDER.TRACTION Drift Suspension Drift / +200% Forwards Grip / -34% Angular Grip
RENDER.TRACTION Grip Boost Suspension Sharp Turns / -50% Forwards Grip / +110% Angular Grip
RENDER.TRACTION Hi-Slide Suspension Slide / -50% Forwards Grip / -34% Angular Grip
RENDER.PROTECTTOXIC Air Filtration Unit Protects against Toxic environments
RENDER.PROTECTRADS Neutron Shielding Protects against Radioactive environments
RENDER.PROTECTCOLD Megawatt Heater Protects against Cold environments
RENDER.PROTECTHEAT Thermal Buffer Protects against Hot environments

Upgrade Modules

Module

Name

Stats

Drawn

Module

Improves

CLASS.C CLASS.B CLASS.A CLASS.S
Min Max Min Max Min Max Min Max
RENDER.ENGINEMOD Engine C 1

B/A 1-2

S 2

Top Speed 1 3 3 8 8 15 10 15
Fuel Usage 1 5 5 10 10 15 15 20
Boost C 1

B/A 1-2

S 2

Boost Power 10 20 20 35 35 55 55 70
Tank Size 10 20 15 30 30 50 50 60
RENDER.VEHICLE LASERU1 Laser

(Laser Power

needs testing)

C 1

B/A 1-2

S 2

Laser Power 5 10 10 20 20 30 30 50
Laser Efficiency 1 5 5 10 10 15 15 20
Cannon

(Damage Stats don't

appear as they should)

C 1-2

B 2-3

A/S 3

Damage 5 10 10 20 20 30 30 (12) 40 (17)
Rate Of Fire 1 5 5 10 10 15 15 20 (21)
Weapon Efficiency 1 5 5 10 10 15 15 20

Please add new modules directly to Exocraft Mounted Cannon Upgrade; Exocraft Mining Laser Upgrade; Exocraft Acceleration Module Upgrade; Fusion Engine Upgrade

Exocraft - Minotaur

Technology Blueprints

Info & pictures provided by Craig Mark of facebook.com/groups/NMSResources
Technology / Upgrade Effect
Render.engine Daedalus Engine Engine
Render.engine Self-Greasing Servos Significantly reduces fuel burn in the engine
RENDER.ENGINEMOD Icarus Fuel System Generates energy during daylight hours
NmsTech Exocraft Acceleration Module Icon Ariadne's Flame Jet thrusters
 

CLASS.A

RENDER.VEHICLE LASER Minotaur Laser Mining Laser with no overheat
RENDER.VEHICLE LASERU1 Precision Minotaur Laser Ability to harvest tough minerals / +20% Mining Laser Power
NmsTech Exocraft Mounted Cannon Icon Minotaur Cannon Lobs explosives toward targets
NmsTech Exocraft Mounted Cannon Icon Minotaur Bore Terrain Manipulator for the Minotaur
RENDER.SHIPTELEPORT Minotaur Radar Array Scans for nearby minerals & buildings
Render.protectgeneric Environment Control Unit Protects against all hostile environments

Upgrade Modules

Module Name Stats

Drawn

Module Improves CLASS.C CLASS.B CLASS.A CLASS.S
Min Max Min Max Min Max Min Max
Engine B 1

A 1-2

S 2

Boost Tank Size n/a 10 15 15 25 25 30
Fuel Usage 5 10 10 15 15 20
RENDER.VEHICLE LASERU1 Laser B 1-2

A 1-2

S 2

Laser Power n/a 10 20 20 30 30 40
Laser Efficiency 5 (95) 10 (90) 10 (90) 15 (85) 15 (85) 20 (80)
RENDER.VEHICLE GUNMOD Cannon B 2-3

A 3

S 3

Damage n/a 10 20 20 30 30 40
Rate Of Fire 5 10 10 15 15 20
Weapon Efficiency 5 10 10 15 15 20

Please add new modules directly to Minotaur Engine Upgrade; Minotaur Laser Upgrade; Minotaur Cannon Upgrade.

Exocraft - Nautilon

Technology Blueprints

Info & pictures provided by Craig Mark of facebook.com/groups/NMSResources
Technology / Upgrade Effect
 

CLASS.C

RENDER.SUBMARINEENGINE Humboldt Drive A thermally-efficient, inversion-proof reactor engine
RENDER.SUBMARINEENGINEMOD Osmotic Generator Fuel Efficiency +20%
RENDER.VEHICLE LASER Tethys Beam Submarine Mining Laser
RENDER.SUBMARINECANNON Nautilon Cannon Lobs explosive projectiles
RENDER.SHIPTELEPORT High Power Sonar Scans for nearby minerals & points of interest

Upgrade Modules

Module Name Stats

Drawn

Module Improves CLASS.C CLASS.B CLASS.A CLASS.S
Min Max Min Max Min Max Min Max
RENDER.SUBMARINEENGINEMOD Humboldt Drive C 1

B 1-2

A 2-3

S 3

Top Speed 1 3 3 8 8 15 10 15
Fuel Usage 1 5 5 10 10 15 15 20
Acceleration 10 20 20 35 35 55 55 70
RENDER.SUBMARINECANNONMOD Cannon

(Damage Stats don't
appear as they should)

C 1

B/A 1-2

S 2

Damage 5 10 10 20 20 30 30 (13) 40 (18)
Rate Of Fire 1 5 5 10 10 15 15 20

Please add new modules directly to Humboldt Drive Upgrade; Nautilon Cannon Upgrade;

Freighter

Technology Blueprints

Technology / Upgrade Effect


CLASS.C

CLASS.B

CLASS.A

CLASS.C

CLASS.B

CLASS.A

RENDER.FREIGHTERHD Freighter Hyperdrive +100 ly Travel to Yellow Systems
TECHNOLOGY.FREIGHTERSIGMA Warp Core Resonator +200 ly
TECHNOLOGY.FREIGHTERTAU Plasmatic Warp Injector +300 ly
TECHNOLOGY.FREIGHTERTHETA Reality De-threader +800 ly
TECHNOLOGY.FREIGHTERSIGMA Amplified Warp Shielding +50 ly Travel to Yellow & Red Systems
TECHNOLOGY.FREIGHTERTAU Chromatic Warp Shielding +50 ly Travel to Yellow, Red & Green Systems
TECHNOLOGY.FREIGHTERTHETA Temporal Warp Computer +50 ly Travel to Yellow, Red, Green & Blue Systems
RENDER.SHIPTELEPORT Matter Beam Send & receive products & substances to exosuit over a long distance

Upgrade Modules

Module

Name

Stats

Drawn

Module

Improves

CLASS.C CLASS.B CLASS.A CLASS.S
Min Max Min Max Min Max Min Max
RENDER.FREIGHTERHD Freighter Hyperdrive Always Hyperdrive Range 50 100 100 150 150 200 200 250
PROPERTY.PRIMARY.FUELFuel Unit Always Fuel Efficiency 2 5 6 10 11 15 16 20
PROPERTY.PRIMARY.SPECIALBeacon Always Fleet Speed 2 2 6 6 11 11 15 15
PROPERTY.PRIMARY.COMBATCombat Unit Always Fleet Combat 2 2 6 6 11 11 15 15
PROPERTY.PRIMARY.EXPLOREExploration Unit Always Fleet Exploration 2 2 6 6 11 11 15 15
PROPERTY.PRIMARY.MININGMining Unit Always Fleet Mining 2 2 6 6 11 11 15 15
PROPERTY.PRIMARY.TRADINGTrade Unit Always Fleet Trade 2 2 6 6 11 11 15 15

Release history