The subject of this article is from the Frontiers update.
The information from this article is up-to-date as of 15 February, 2022. |
The information from this article is up-to-date as of 15 February, 2022.
Weather is an environmental modifier.
Summary[ | ]
The Weather influences the intensity of the present environmental hazard. Weather conditions can be sorted into several general categories (Note that all environmental hazard values are approximate).
- For a list of weather types, see weather types.
- for a list of weather types for each biome, refer to the specific biome pages.
Protection against hazards[ | ]
There is insulation in your suit that protects you from these dangers; once it wears out you will start to take damage.
To recharge it you must go to a location sheltered from the specific hazard (for example, a cool place on a hot planet). Caves often serve this purpose if they can be found. Exosuit insulation can also be upgraded to last longer.
Heat[ | ]
Value to activate hazard shield: more than 60°C
- Heated?:
- Average Hazard Intensity: less than 60 °C
- Frequency of Storms: rare (less than 130 °C)
- Scorching Heat:
- Average Hazard Intensity: less than ?? °C
- Frequency of Storms: common (less than ?? °C)
- Incendiary Dust:
- Average Hazard Intensity: less than 150 °C
- Frequency of Storms: frequent (less than 360 °C)
Cold[ | ]
Value to activate hazard shield: less than -20°C
- Wintry:
- Average Hazard Intensity: more than -40 °C
- Frequency of Storms: rare (more than -110 °C)
- Freezing:
- Average Hazard Intensity: more than -?? °C
- Frequency of Storms: ?? (more than -?? °C)
- Whiteout:
- Average Hazard Intensity: (more than -70 °C)
- Frequency of Storms: frequent (more than -110 °C)
- Icy:
- Average Hazard Intensity: (more than -70 °C)
- Frequency of Storms: frequent (more than -?? °C)
Radioactive[ | ]
Value to activate hazard shield: more than 4 RAD
- Radioactive Dust:
- Average Hazard Intensity: less than 5 RAD
- Frequency of Storms: rare (less than 10 RAD)
- Extreme Radiation:
- Average Hazard Intensity: less than 10 RAD
- Frequency of Storms: common (less than 35 RAD)
- Nuclear Extermination
- Frequency of Storms: frequent (less than 35 RAD)
Toxic[ | ]
Value to activate hazard shield: more than 40 Tox
- Acidic Dust:
- Average Hazard Intensity: less than 60 Tox
- Frequency of Storms: rare (less than 100 Tox)
- Poisonous Rain:
- Average Hazard Intensity: less than 70 Tox
- Frequency of Storms: common (less than 120 Tox)
- Extreme Acidity:
- Average Hazard Intensity: less than 100 Tox
- Frequency of Storms: frequent (less than 120 Tox)
Other (can be Hot and Cold / no storms occur)[ | ]
- Light Showers:
- Average Hazard Intensity: between 15 °C to 36 °C
- Frequency of Storms: rarely (less than -40 °C)
- Balmy:
- Average Hazard Intensity: ??
- Frequency of Storms: none
- Unclouded Skies:
- Average Hazard Intensity: -50°C -60°C at night.
- Frequency of Storms: none
Extreme hazard planets[ | ]
As of 1.03 there are extreme hazard planets that contain exclusive and powerful hazards. Those can be found in planets where the weather text appears in red font.
Atmospheric Events[ | ]
As of Origins, there are five atmospheric events that can occur in conjunction with an ongoing storm. With this update, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina[1].
- Firestorms
- Occur on extreme temperature worlds
- Fire will damage players if they get too close
- Fire dissipates after a storm subsides
- Gravitational Event
- Occur on anomalous planets
- Will exhibit sudden low-gravity shifts on the planet's surface
- Lightning
- Can occur with any storm
- Can occasionally strike the ground near the player and cause damage
- Meteor Showers
- Can occur independently of a storm at the horizon, or as it's own event close to the player
- Meteoroids can damage the player, with the strike zone being indicated with a red circle on the planet's surface
- Tornadoes
- Can rarely occur with storms, and is indicated with an "extreme wind event" Exosuit warning
- Will pick up nearby players and creatures
Extreme Planet Chance[ | ]
Yellow | Red | Green | Blue |
---|---|---|---|
0.2 | 0.25 | 0.2 | 0.6 |
Additional Information[ | ]
The Extreme Planet Chance values have been extracted from the 3.75 version of the GCSOLARGENERATIONGLOBALS.GLOBAL.MBIN game file.